#include <float_dsp.h>
Definition at line 22 of file float_dsp.h.
Multiply a vector of floats by a scalar float and add to destination vector.
Source and destination vectors must overlap exactly or not at all.
Referenced by avpriv_float_dsp_init(), dca_decode_frame(), ff_float_dsp_init_neon(), ff_float_dsp_init_x86(), and output_frame().
Calculate the product of two vectors of floats and store the result in a vector of floats.
Referenced by apply_mdct(), apply_window(), avpriv_float_dsp_init(), backward_filter(), do_hybrid_window(), ff_float_dsp_init_neon(), ff_float_dsp_init_ppc(), ff_float_dsp_init_vfp(), ff_float_dsp_init_x86(), IMLT(), read_and_decode_spectrum(), vorbis_parse_audio_packet(), and windowing_and_mdct_ltp().