WebSockets¶
When defining WebSockets, you normally declare a parameter of type WebSocket and with it you can read data from the client and send data to it.
Read more about it in the FastAPI docs for WebSockets
It is provided directly by Starlette, but you can import it from fastapi:
fromfastapiimport WebSocket
Tip
When you want to define dependencies that should be compatible with both HTTP and WebSockets, you can define a parameter that takes an HTTPConnection instead of a Request or a WebSocket.
fastapi.WebSocket ¶
WebSocket(scope, receive, send)
Bases: HTTPConnection[StateT]
Source code in starlette/websockets.py
def__init__(self, scope: Scope, receive: Receive, send: Send) -> None:
super().__init__(scope)
assert scope["type"] == "websocket"
self._receive = receive
self._send = send
self.client_state = WebSocketState.CONNECTING
self.application_state = WebSocketState.CONNECTING
scope
instance-attribute
¶
scope = scope
app
property
¶
app
url
property
¶
url
base_url
property
¶
base_url
headers
property
¶
headers
query_params
property
¶
query_params
path_params
property
¶
path_params
cookies
property
¶
cookies
client
property
¶
client
state
property
¶
state
client_state
instance-attribute
¶
client_state = CONNECTING
application_state
instance-attribute
¶
application_state = CONNECTING
url_for ¶
url_for(name, /, **path_params)
Source code in starlette/requests.py
defurl_for(self, name: str, /, **path_params: Any) -> URL:
url_path_provider: Router | Starlette | None = self.scope.get("router") or self.scope.get("app")
if url_path_provider is None:
raise RuntimeError("The `url_for` method can only be used inside a Starlette application or with a router.")
url_path = url_path_provider.url_path_for(name, **path_params)
return url_path.make_absolute_url(base_url=self.base_url)
receive
async
¶
receive()
Receive ASGI websocket messages, ensuring valid state transitions.
Source code in starlette/websockets.py
async defreceive(self) -> Message:
"""
Receive ASGI websocket messages, ensuring valid state transitions.
"""
if self.client_state == WebSocketState.CONNECTING:
message = await self._receive()
message_type = message["type"]
if message_type != "websocket.connect":
raise RuntimeError(f'Expected ASGI message "websocket.connect", but got {message_type!r}')
self.client_state = WebSocketState.CONNECTED
return message
elif self.client_state == WebSocketState.CONNECTED:
message = await self._receive()
message_type = message["type"]
if message_type not in {"websocket.receive", "websocket.disconnect"}:
raise RuntimeError(
f'Expected ASGI message "websocket.receive" or "websocket.disconnect", but got {message_type!r}'
)
if message_type == "websocket.disconnect":
self.client_state = WebSocketState.DISCONNECTED
return message
else:
raise RuntimeError('Cannot call "receive" once a disconnect message has been received.')
send
async
¶
send(message)
Send ASGI websocket messages, ensuring valid state transitions.
Source code in starlette/websockets.py
async defsend(self, message: Message) -> None:
"""
Send ASGI websocket messages, ensuring valid state transitions.
"""
if self.application_state == WebSocketState.CONNECTING:
message_type = message["type"]
if message_type not in {"websocket.accept", "websocket.close", "websocket.http.response.start"}:
raise RuntimeError(
'Expected ASGI message "websocket.accept", "websocket.close" or "websocket.http.response.start", '
f"but got {message_type!r}"
)
if message_type == "websocket.close":
self.application_state = WebSocketState.DISCONNECTED
elif message_type == "websocket.http.response.start":
self.application_state = WebSocketState.RESPONSE
else:
self.application_state = WebSocketState.CONNECTED
await self._send(message)
elif self.application_state == WebSocketState.CONNECTED:
message_type = message["type"]
if message_type not in {"websocket.send", "websocket.close"}:
raise RuntimeError(
f'Expected ASGI message "websocket.send" or "websocket.close", but got {message_type!r}'
)
if message_type == "websocket.close":
self.application_state = WebSocketState.DISCONNECTED
try:
await self._send(message)
except OSError:
self.application_state = WebSocketState.DISCONNECTED
raise WebSocketDisconnect(code=1006)
elif self.application_state == WebSocketState.RESPONSE:
message_type = message["type"]
if message_type != "websocket.http.response.body":
raise RuntimeError(f'Expected ASGI message "websocket.http.response.body", but got {message_type!r}')
if not message.get("more_body", False):
self.application_state = WebSocketState.DISCONNECTED
await self._send(message)
else:
raise RuntimeError('Cannot call "send" once a close message has been sent.')
accept
async
¶
accept(subprotocol=None, headers=None)
Source code in starlette/websockets.py
async defaccept(
self,
subprotocol: str | None = None,
headers: Iterable[tuple[bytes, bytes]] | None = None,
) -> None:
headers = headers or []
if self.client_state == WebSocketState.CONNECTING: # pragma: no branch
# If we haven't yet seen the 'connect' message, then wait for it first.
await self.receive()
await self.send({"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers})
receive_text
async
¶
receive_text()
Source code in starlette/websockets.py
async defreceive_text(self) -> str:
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
return cast(str, message["text"])
receive_bytes
async
¶
receive_bytes()
Source code in starlette/websockets.py
async defreceive_bytes(self) -> bytes:
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
return cast(bytes, message["bytes"])
receive_json
async
¶
receive_json(mode='text')
Source code in starlette/websockets.py
async defreceive_json(self, mode: str = "text") -> Any:
if mode not in {"text", "binary"}:
raise RuntimeError('The "mode" argument should be "text" or "binary".')
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
if mode == "text":
text = message["text"]
else:
text = message["bytes"].decode("utf-8")
return json.loads(text)
iter_text
async
¶
iter_text()
Source code in starlette/websockets.py
async defiter_text(self) -> AsyncIterator[str]:
try:
while True:
yield await self.receive_text()
except WebSocketDisconnect:
pass
iter_bytes
async
¶
iter_bytes()
Source code in starlette/websockets.py
async defiter_bytes(self) -> AsyncIterator[bytes]:
try:
while True:
yield await self.receive_bytes()
except WebSocketDisconnect:
pass
iter_json
async
¶
iter_json()
Source code in starlette/websockets.py
async defiter_json(self) -> AsyncIterator[Any]:
try:
while True:
yield await self.receive_json()
except WebSocketDisconnect:
pass
send_text
async
¶
send_text(data)
Source code in starlette/websockets.py
async defsend_text(self, data: str) -> None:
await self.send({"type": "websocket.send", "text": data})
send_bytes
async
¶
send_bytes(data)
Source code in starlette/websockets.py
async defsend_bytes(self, data: bytes) -> None:
await self.send({"type": "websocket.send", "bytes": data})
send_json
async
¶
send_json(data, mode='text')
Source code in starlette/websockets.py
async defsend_json(self, data: Any, mode: str = "text") -> None:
if mode not in {"text", "binary"}:
raise RuntimeError('The "mode" argument should be "text" or "binary".')
text = json.dumps(data, separators=(",", ":"), ensure_ascii=False)
if mode == "text":
await self.send({"type": "websocket.send", "text": text})
else:
await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})
close
async
¶
close(code=1000, reason=None)
Source code in starlette/websockets.py
async defclose(self, code: int = 1000, reason: str | None = None) -> None:
await self.send({"type": "websocket.close", "code": code, "reason": reason or ""})
WebSockets - additional classes¶
Additional classes for handling WebSockets.
Provided directly by Starlette, but you can import them from fastapi:
fromfastapi.websocketsimport WebSocketDisconnect, WebSocketState
fastapi.websockets.WebSocketDisconnect ¶
WebSocketDisconnect(code=1000, reason=None)
When a client disconnects, a WebSocketDisconnect exception is raised, you can catch it.
You can import it directly from fastapi:
fromfastapiimport WebSocketDisconnect
Read more about it in the FastAPI docs for WebSockets
fastapi.websockets.WebSocketState ¶
WebSocketState is an enumeration of the possible states of a WebSocket connection.