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Ys VI: The Ark of Napishtim

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2003 video game
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2003 video game
Ys VI: The Ark of Napishtim
Developer Nihon Falcom [a]
Publishers
Composers
  • Hayato Sonoda
  • Wataru Ishibashi
SeriesYs
Platforms
Release
September 27, 2003
  • Windows
    • JP: September 27, 2003
    • WW: April 28, 2015
    Mobile
    • JP: July 2, 2004 (SoftBank)
    • JP: March 22, 2005 (i-mode)
    • JP: January 19, 2006 (EZweb)
    PlayStation 2
    • NA: February 22, 2005
    • JP: March 10, 2005
    • EU: September 16, 2005
    PlayStation Portable
    • JP: January 19, 2006
    • NA: February 28, 2006
    • EU: September 29, 2006
    • AU: October 6, 2006
Genre Action role-playing
ModeSingle-player

Ys VI: The Ark of Napishtim[b] is a 2003 action role-playing game developed and published by Nihon Falcom. The sixth numbered entry in the Ys series, it was Falcom's first new numbered installment since Ys V: Lost Kefin, Kingdom of Sand in 1995 and its first original numbered Ys developed for Windows.[1]

Set three years after Ys V, the game follows adventurer Adol Christin after he is swept through the Great Vortex of Canaan and stranded among the Canaan Islands. There he encounters the indigenous Rehda, the pirate organization led by Ladoc, and the expansionist Romun Empire while investigating the legacy of the winged Eldeen civilization and the weather-control device known as the Ark of Napishtim.[2]

Ys VI substantially redesigned the series' action system. It combines sprite-based characters with three-dimensional environments and gives the player direct control over Adol's sword attacks, jumping, movement combinations, and three elemental swords.[1] The technology and design framework established for the game were subsequently revised for Ys: The Oath in Felghana and Ys Origin .[3]

Falcom released the original Windows version in Japan on September 27, 2003.[2] Konami developed and published altered versions for the PlayStation 2 in 2005 and the PlayStation Portable in 2006, providing the game's first official English localization.[4] Xseed Games released a newly translated and enhanced Windows edition internationally in April 2015, adding widescreen support, save-point warping, achievements, leaderboards, and an optional Catastrophe Mode.[3]

Gameplay

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Ys VI: The Ark of Napishtim is an action role-playing game presented from an elevated perspective. The player controls Adol Christin while exploring towns, forests, caves, ruins, mountains, and other areas of the Canaan Islands. Enemies appear directly in the environment and are fought in real time.

The game marked a major mechanical change from the earlier numbered entries. Adol can attack manually, jump, perform attacks in the air, and combine directional movement with sword strikes. The environments use three-dimensional geometry, while Adol, ordinary enemies, and many non-player characters are represented by rendered sprites; larger enemies and bosses use polygonal models.[1] [5]

Adol obtains three swords forged from the magical mineral Emelas. Each sword is associated with an element and provides a different attack pattern and magical ability. Livart, the wind sword, produces rapid slashing attacks and a whirlwind spell; Brillante, the fire sword, emphasizes heavier strikes and launches a fire projectile; and Ericcil, the lightning sword, provides faster thrusting attacks and electrical magic. The swords can be strengthened separately by collecting Emel from defeated enemies and treasure containers.[2]

Different attack inputs produce additional techniques. These include an upward slash, a downward thrust, and a dash jump that can carry Adol across wider gaps. Several optional areas and treasure chests require the player to combine the dash and jump commands with precise timing.[6]

Defeating enemies awards experience points, gold, and Emel. Adol can equip a sword, shield, armor, and accessories, while consumable items restore health, cure status effects, or provide temporary benefits. Unlike the later Oath in Felghana and Origin, the original game allows healing items to be accumulated and used during boss battles.[3]

The original Windows release includes several difficulty settings. A later standard edition added Nightmare difficulty and Time Attack, a mode in which the player fights the game's bosses consecutively.[7]

Xseed's Windows edition introduced Catastrophe Mode, which removes stockable healing items. Healing objects are instead consumed immediately when collected, requiring bosses to be defeated without using accumulated restorative items. Xseed modeled the mode on the healing systems subsequently used in The Oath in Felghana and Ys Origin.[3] The edition also allows Adol to warp between activated save points after acquiring the Wing of Alma.[3]

Plot

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Adol Christin and his companion Dogi are traveling with the pirate captain Ladoc and his daughter Terra when their ship is attacked by vessels of the Romun Empire. Attempting to escape, the pirates enter the Great Vortex of Canaan, a supernatural barrier surrounding a group of islands west of the known world. Adol falls overboard while rescuing Terra and is drawn through the vortex.

Adol awakens on Quatera Island, where he was rescued by Olha and Isha, members of the long-eared Rehda people. The Rehda distrust outsiders, whom they call Eresians, because foreign settlers have mined the islands' resources and disturbed sacred sites. After Adol protects the settlement from monsters, he gains the confidence of its chief, Ord, and begins investigating the islands.[2]

He reaches the Eresian settlement of Port Rimorge and reunites with Dogi and Ladoc's crew. Adol also encounters Geis, a mercenary investigating three artificial fairies controlled by his older brother Ernst. Ernst commands a Romun military expedition seeking the Ark of Napishtim, a relic of the ancient winged civilization known as the Eldeen.

Adol learns that the Great Vortex and the islands' unstable climate are connected to the Ark. The three Emelas swords were created to regulate or oppose its power. Ernst intends to activate the Ark by using the fairies and the black Key of Alma, believing that control of the device will grant him power over the seas.

The Romun forces occupy the islands and abduct members of the Rehda community. Adol pursues Ernst into the ruins beneath the islands, where the Ark is reactivated. Ernst is transformed by the device's power but is defeated by Adol. The Ark subsequently begins operating without restraint, generating a destructive flood.

Olha uses the Mirror of Zeme to weaken the Ark's defenses, allowing Adol to enter it and destroy its central mechanism. The destruction of the Ark eliminates the Great Vortex, reconnecting the Canaan Islands with the outside world. Ladoc's crew prepares to depart, while Adol and Dogi continue their travels.[2]

Development

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Return to the series

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Ys VI was Falcom's first new numbered entry since Ys V: Lost Kefin, Kingdom of Sand in 1995 and the first new numbered installment released for personal computers since Ys III: Wanderers from Ys in 1989.[1] During the intervening period, Falcom concentrated on remakes and compilations, including Ys Eternal, Ys II Eternal, and Ys I & II Complete.

Falcom president Toshihiro Kondo, who worked on the game's scenario, later said that the development team had initially been instructed to produce a remake of Ys III. After working on the Eternal remakes, however, members of the team wanted to demonstrate that Falcom could still create a new installment rather than continue producing remakes. They proposed a new numbered game, which became Ys VI.[8]

Kondo described the central problem facing the team as determining what characteristics made a game recognizably part of Ys. The developers were conscious that established fans held differing expectations based on the earlier installments, but they also wanted to modernize the action and presentation.[8] Kondo later identified Ys VI as the first series game in which he participated directly.[9]

Technology and action design

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Falcom rebuilt the series' presentation around three-dimensional environments while retaining stylized sprite-based characters. Early announcement coverage described the title as the first numbered Ys to use fully three-dimensional fields and noted that its graphics and interface had been redesigned after the eight-year interval since Ys V.[1]

The developers drew on ideas from earlier entries rather than treating the redesign as a complete break. Later Falcom descriptions characterized the game as building on systems from Ys V while consolidating earlier approaches into a new three-dimensional action framework.[10] Manual attacks and jumping returned from Ys V, while the three Emelas swords combined weapon progression, elemental magic, and distinct attack styles.

Falcom designed the action around a single playable protagonist rather than a party. The compact scale of Adol's sprite allowed the developers to place numerous enemies and projectiles on screen while retaining visibility of the surrounding terrain. Larger bosses were modeled in three dimensions to support movement patterns and attacks that used the depth of the new environments.[1]

The resulting technology became the basis for two subsequent Windows games. Ys: The Oath in Felghana revised it with faster movement and the removal of stockable healing, while Ys Origin further modified the framework for multiple protagonists and character-specific abilities. Xseed later referred to the three games as a related "Napishtim" trilogy of engine-based titles.[3]

Scenario and series continuity

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Falcom developed the story as both a self-contained island adventure and a consolidation of mythology from the first five games. Its original announcement stated that the setting incorporated material from Ys I through Ys V while placing Adol in a previously unexplored region.[1]

The game connects the winged figures seen in earlier titles with the Eldeen, an ancient civilization responsible for artifacts including the Black Pearl, Cleria, the Mask of the Sun, and the Ark of Napishtim. It also brings back Terra from Ys V and the scholar Raba from Ys I, while introducing Geis and the Darklings as elements of the broader series mythology.[11]

Xseed's localization staff described the game as filling in previously established gaps in Adol's travel history while remaining understandable without knowledge of the earlier entries. The company emphasized that recurring names, artifacts, and civilizations function as connections for established players rather than prerequisites for following the principal story.[11]

The title "Napishtim" references Utnapishtim, the flood survivor in the Epic of Gilgamesh . Within the game, the Ark is an Eldeen device created to control the weather and seas, whose malfunction threatens the Canaan Islands with a catastrophic flood.

Release

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Original Windows versions

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Falcom released the limited edition of Ys VI: The Ark of Napishtim for Windows in Japan on September 27, 2003.[2] The first-print edition included Ys Complete Works, a collection of emulated versions of the earlier numbered games. Ys I through Ys III were represented by their PC-8801 versions, while Ys IV and Ys V used their Super Famicom editions.[1] Early reservations also received a video compilation containing Falcom promotional and concert footage.[1]

After the limited edition sold out, Falcom issued a standard edition with additional content, including Nightmare difficulty and Time Attack. These additions were not distributed as a patch for owners of the original release.

Falcom released a Windows 8-compatible edition on March 22, 2013.[7]

PlayStation 2 version

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Konami developed a PlayStation 2 adaptation released in Japan in March 2005 and internationally later that year. It replaced Falcom's sprite-based characters and ordinary enemies with polygonal models, added spoken dialogue, new rendered movie sequences, and additional areas known as Alma's Trials.[6] [7]

The PlayStation 2 version also added an equipment-appearance system, causing Adol's model to change when different armor and shields were equipped. It included original characters and additional scenario material not present in Falcom's Windows release.[7]

Konami produced a separate English localization for the North American and European versions. The North American release allowed the player to select English or Japanese voices, while the European version omitted the Japanese track.

PlayStation Portable version

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Konami released a PlayStation Portable adaptation in 2006. It was based more closely on Falcom's Windows game than on the PlayStation 2 version and did not retain the console version's voice acting, polygonal character replacements, or Alma's Trials.

The North American and European releases added optional quests, an image and music gallery, and several challenge modes. Falcom later released an expanded Japanese Special Edition containing an original Sealed Cave map event, a character database, a media player, Trial Mode, quick saving, analog-pad support, reduced loading times, and password-based rankings.[7]

Reviews frequently criticized the PSP adaptation for long and frequent loading pauses, particularly during transitions and enemy encounters.

Xseed Windows edition

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Xseed Games announced a new English Windows release in 2015. The publisher considered acquiring Konami's existing translation or adapting a fan translation but instead commissioned a new script to align the terminology and tone with its other Falcom localizations.[3] The translation was produced by Dan Goren, who had translated Ys: Memories of Celceta, and edited by Brittany Avery.[3]

The porting work was handled for Xseed by programmer Sara Leen. In addition to updating the game for contemporary Windows systems, the team added widescreen support, Steam achievements and leaderboards, improved configuration options, save-point warping, and Catastrophe Mode.[3]

Xseed released the game through Steam, GOG.com, and the Humble Store on April 28, 2015.[12] The release uses a translation distinct from Konami's console script and standardizes terms associated with the Eldeen, Emelas, and other recurring elements according to Xseed's localization of the wider series.[3]

Music

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The score was composed by members of Falcom Sound Team jdk, principally Hayato Sonoda and Wataru Ishibashi. The music combines rock, progressive rock, fusion, orchestral, electronic, and ambient styles.

The two-disc Original Soundtrack Ys VI: The Ark of Napishtim was released on October 28, 2004. It contains 31 pieces from the Windows game and a bonus extended version of "Olha".[13] Tracks including "Mighty Obstacle", "Quatera Woods", "The Ruined City Kishgal", and "Ernst" became associated with the game's mixture of guitar-led battle music and atmospheric environmental themes.

Falcom also released The Songs of Zemeth: Ys VI Vocal Version, which contains vocal arrangements of music from the game in styles including hard rock and orchestral balladry.[7]

The limited Japanese PlayStation 2 edition included Ys: The Ark of Napishtim Special Sound CD. The album contains additional arrangements, including contributions by progressive-rock musician Hiroyuki Namba.[7]

In 2022, Streaming Arrow Records issued the original soundtrack as both a four-record vinyl box set and a compact-disc edition.[14]

Reception

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The PlayStation 2 and PlayStation Portable versions received "mixed or average reviews", while Xseed's Windows release received "generally favorable reviews", according to review aggregator Metacritic.[16] [17] [15]

Reviewers generally praised the game's fast combat, elemental sword system, soundtrack, and boss encounters. Common criticisms included repetitive backtracking and level grinding, imprecise platforming, the relatively short campaign, and technical problems in the PlayStation Portable conversion.[25] [26] [36]

The PlayStation 2 version received a score of 24 out of 40 from Famitsu .[20] Japanese coverage praised the speed of its action and the distinct offensive properties of the three Emelas swords, while noting that the dash jump and some platforming sequences required unusually precise input.[6]

Western reviews of the PlayStation 2 version generally praised its responsive combat and boss battles but were divided over its presentation. GameSpot praised the colorful environments, character illustrations, voiced cast, and boss designs, while criticizing repetitive progression and inconsistent voice acting.[25] RPGFan criticized portions of the English dub and considered the polygonal character models less visually distinctive than the sprite-based characters in Falcom's Windows release.[37]

The PlayStation Portable version was received less favorably because of its technical performance. Reviewers reported frequent loading screens between areas, pauses during cutscenes and level increases, frame-rate problems, and the removal of the PlayStation 2 version's voice acting.[26] [36] GameSpot found that the interruptions undermined the otherwise fast-paced combat and backtracking-heavy structure, while RPGamer reported loading times of approximately 20 seconds in some areas.[26] [36]

Xseed's 2015 Windows edition received stronger reviews. Critics praised its responsive combat, soundtrack, higher-resolution presentation, widescreen support, and preservation of Falcom's sprite-based visual style.[38] Save-point warping was praised for reducing the burden of backtracking, while Catastrophe Mode increased the difficulty by preventing players from storing healing items for later use.[38] [3]

Legacy

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Ys VI established the technological and mechanical foundation for the next phase of the series. Falcom reused and modified its engine for Ys: The Oath in Felghana and Ys Origin , with both games refining its movement, combat, boss design, and healing systems.[3]

The game also provided a new basis for the series' mythology. Its identification of the Eldeen as the winged civilization behind several earlier artifacts allowed Falcom to connect elements from Ys I, Ys II, Ys IV, and Ys V within a broader historical framework. Later entries continued to use terminology and historical relationships clarified in Ys VI.[1] [11]

Kondo's involvement with the series began with Ys VI, and he subsequently served in major writing, directing, and production roles on later installments.[9] He has described the game's development as an effort by a younger Falcom team to create a new work after several years dominated by remakes and reissues.[8]

Geis returned as a playable party member in Ys Seven , while characters, settings, and music from Ys VI appeared in Ys vs. Trails in the Sky: Alternative Saga and other Falcom crossover projects.

The setting and characters were later adapted into Ys Online: The Ark of Napishtim, a mobile online role-playing game released in Japan in July 2021. Versions for Southeast Asia and other international markets followed in 2022.[39]

Notes

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  1. Konami developed the PlayStation 2 and PSP versions.
  2. Ys VI: The Ark of Napishtim (イースVI -ナピシュテムの匣-, Īsu Shikkusu: Napishutemu no Hako)

References

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  1. 1 2 3 4 5 6 7 8 9 10 Nakamura, Seiji (July 2, 2003). 日本ファルコム、「イース VI -ナピシュテムの匣-」を正式発表 [Nihon Falcom formally announces Ys VI: The Ark of Napishtim]. Game Watch (in Japanese). Impress. Retrieved July 15, 2026.
  2. 1 2 3 4 5 6 イースVI -ナピシュテムの匣- [Ys VI: The Ark of Napishtim]. Nihon Falcom (in Japanese). Retrieved July 15, 2026.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 "Ys VI: The Ark of Napishtim – Localization Blog #1". Marvelous USA. Xseed Games. April 3, 2015. Retrieved July 15, 2026.
  4. 海外ライセンスアウト [Overseas licensing]. Nihon Falcom (in Japanese). Retrieved July 15, 2026.
  5. イースVIとは [About Ys VI]. Nihon Falcom (in Japanese). Retrieved July 15, 2026.
  6. 1 2 3 Toyotomi, Kazutaka (March 11, 2005). PS2ゲームレビュー「イース-ナピシュテムの匣」 [PlayStation 2 game review: Ys: The Ark of Napishtim]. Game Watch (in Japanese). Impress. Retrieved July 15, 2026.
  7. 1 2 3 4 5 6 7 イースVI -ナピシュテムの匣- 公式サイト [Ys VI: The Ark of Napishtim official website]. Nihon Falcom (in Japanese). Retrieved July 15, 2026.
  8. 1 2 3 「新しいものをつくりたい」イースIIIリメイク指示を蹴り、イースVI開発へ [Wanting to create something new: Rejecting an Ys III remake and developing Ys VI]. Tokyo Chips (in Japanese). July 12, 2021. Retrieved July 15, 2026.
  9. 1 2 「イースX」の魅力に迫りつくす、ファルコム近藤季洋氏ロングインタビュー [Long interview with Falcom's Toshihiro Kondo examining the development and appeal of Ys X]. Gamer (in Japanese). December 19, 2023. Retrieved July 15, 2026.
  10. 「イース6 オンライン」,人造妖精キサの声優は小清水亜美さんに決定 [Ami Koshimizu cast as the artificial fairy Kishar in Ys VI Online]. 4Gamer.net (in Japanese). June 22, 2021. Retrieved July 15, 2026.
  11. 1 2 3 "Ys VI: The Ark of Napishtim – Localization Blog #2". Marvelous USA. Xseed Games. April 17, 2015. Retrieved July 15, 2026.
  12. "Ys VI: The Ark of Napishtim". Nihon Falcom. Retrieved July 15, 2026.
  13. オリジナルサウンドトラック イースVI -ナピシュテムの匣- [Original Soundtrack Ys VI: The Ark of Napishtim]. Nihon Falcom (in Japanese). October 28, 2004. Retrieved July 15, 2026.
  14. "Ys VI: The Ark of Napishtim Original Soundtrack 4xLP Boxset". Nihon Falcom. 2022. Retrieved July 15, 2026.
  15. 1 2 "Ys VI: The Ark of Napishtim for PC Reviews". Metacritic . Retrieved July 15, 2026.
  16. 1 2 "Ys: The Ark of Napishtim for PlayStation 2 Reviews". Metacritic. Retrieved July 15, 2026.
  17. 1 2 "Ys: The Ark of Napishtim for PSP Reviews". Metacritic. Retrieved July 15, 2026.
  18. EGM staff (March 2005). "Ys: The Ark of Napishtim (PS2)". Electronic Gaming Monthly . No. 189. p. 126.
  19. Fahey, Rob (August 5, 2005). "Ys: The Ark of Napishtim (PS2)". Eurogamer. Gamer Network. Archived from the original on October 8, 2012. Retrieved February 17, 2016.
  20. 1 2 イースVI -ナピシュテムの匣-(PS2) [Ys VI: The Ark of Napishtim (PS2)]. Famitsu (in Japanese). No. 848. March 18, 2005.
  21. "Ys: The Ark of Napishtim (PS2)". Game Informer . No. 143. March 2005. p. 128.
  22. "Ys: The Ark of Napishtim (PSP)". Game Informer. No. 156. April 2006. p. 133.
  23. Star Dingo (February 22, 2005). "Ys: The Ark of Napishtim Review for PS2 on GamePro.com". GamePro . Archived from the original on February 23, 2005. Retrieved February 17, 2016.
  24. Hurh, JP (March 3, 2005). "Ys: The Ark of Napishtim Review (PS2)". Game Revolution . Archived from the original on October 1, 2015. Retrieved February 17, 2016.
  25. 1 2 3 Massimilla, Bethany (February 22, 2005). "Ys: The Ark of Napishtim Review (PS2)". GameSpot . Archived from the original on September 16, 2015. Retrieved February 17, 2016.
  26. 1 2 3 4 Massimilla, Bethany (March 2, 2006). "Ys: The Ark of Napishtim Review (PSP)". GameSpot. Archived from the original on November 13, 2022. Retrieved February 17, 2016.
  27. Nutt, Christian (February 22, 2005). "GameSpy: Ys: The Ark of Napishtim (PS2)". GameSpy . Archived from the original on September 8, 2015. Retrieved February 17, 2016.
  28. Theobald, Phil (March 2, 2006). "GameSpy: Ys: The Ark of Napishtim (PSP)". GameSpy. Archived from the original on September 9, 2015. Retrieved February 17, 2016.
  29. Hobbs, Ronnie (March 13, 2005). "Ys: The Ark of Napishtim - PS2 - Review". GameZone. Archived from the original on March 17, 2008. Retrieved February 17, 2016.
  30. Aceinet (March 13, 2006). "Ys: The Ark of Napishtim - PSP - Review". GameZone. Archived from the original on March 21, 2008. Retrieved February 17, 2016.
  31. Dunham, Jeremy (February 21, 2005). "Ys: The Ark of Napishtim (PS2)". IGN . Archived from the original on September 25, 2015. Retrieved February 16, 2016.
  32. Dunham, Jeremy (March 6, 2006). "Ys: The Ark of Napishtim (PSP)". IGN. Archived from the original on July 11, 2015. Retrieved February 16, 2016.
  33. Kohler, Chris (March 2005). "Ys: The Ark of Napishtim (PS2)". Official U.S. PlayStation Magazine . p. 101. Archived from the original on June 3, 2016. Retrieved February 17, 2016.
  34. "Ys: The Ark of Napishtim (PSP)". Official U.S. PlayStation Magazine. May 2006. p. 96.
  35. Gardner, Omari (May 1, 2005). "'Ys: The Ark of Napishtim' (PS2)". Detroit Free Press . Archived from the original on May 3, 2005. Retrieved February 16, 2016.
  36. 1 2 3 "Ys VI: Ark of Napishtim". RPGamer. Retrieved July 15, 2026.
  37. "Ys: The Ark of Napishtim". RPGFan. Retrieved July 15, 2026.
  38. 1 2 Mirkovich, Matt (June 11, 2015). "Ys VI: The Ark of Napishtim". Gaming Nexus. Retrieved July 15, 2026.
  39. Romano, Sal (January 29, 2021). "Ys VI Online: The Ark of Napishtim for iOS, Android Launches This Spring in Japan". Gematsu. Retrieved July 15, 2026.
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