YDbDr
YDbDr, sometimes written {\displaystyle YD_{B}D_{R}}, is the colour space [1] used in the SECAM (adopted in France and some countries of the former Eastern Bloc) analog colour television broadcasting standard.[2] [3] [4] It is very close to YUV (used on the PAL system) and its related colour spaces such as YIQ (used on the NTSC system), YPbPr and YCbCr.[5] [6]
{\displaystyle YD_{B}D_{R}} is composed of three components: {\displaystyle Y}, {\displaystyle D_{B}} and {\displaystyle D_{R}}. {\displaystyle Y} is the luminance, {\displaystyle D_{B}} and {\displaystyle D_{R}} are the chrominance components, representing the red and blue colour differences.[7]
Formulas
[edit ]The three component signals are created from an original {\displaystyle RGB} (red, green and blue) source. The weighted values of {\displaystyle R}, {\displaystyle G} and {\displaystyle B} are added together to produce a single {\displaystyle Y} signal, representing the overall brightness, or luminance, of that spot. The {\displaystyle D_{B}} signal is then created by subtracting the {\displaystyle Y} from the blue signal of the original {\displaystyle RGB}, and then scaling; and {\displaystyle D_{R}} by subtracting the {\displaystyle Y} from the red, and then scaling by a different factor.
These formulae approximate the conversion between the RGB colour space and {\displaystyle YD_{B}D_{R}}.
- {\displaystyle {\begin{aligned}R,G,B,Y&\in \left[0,1\right]\\D_{B},D_{R}&\in \left[-1.333,1.333\right]\end{aligned}}}
From RGB to YDbDr:
- {\displaystyle {\begin{aligned}Y&=+0.299R+0.587G+0.114B\\D_{B}&=-0.450R-0.883G+1.333B\\D_{R}&=-1.333R+1.116G+0.217B\\{\begin{bmatrix}Y\\D_{B}\\D_{R}\end{bmatrix}}&={\begin{bmatrix}0.299&0.587&0.114\\-0.450&-0.883&1.333\\-1.333&1.116&0.217\end{bmatrix}}{\begin{bmatrix}R\\G\\B\end{bmatrix}}\end{aligned}}}
From YDbDr to RGB:
- {\displaystyle {\begin{aligned}R&=Y+0.000092303716148D_{B}-0.525912630661865D_{R}\\G&=Y-0.129132898890509D_{B}+0.267899328207599D_{R}\\B&=Y+0.664679059978955D_{B}-0.000079202543533D_{R}\\{\begin{bmatrix}R\\G\\B\end{bmatrix}}&={\begin{bmatrix}1&0.000092303716148&-0.525912630661865\1円&-0.129132898890509&0.267899328207599\1円&0.664679059978955&-0.000079202543533\end{bmatrix}}{\begin{bmatrix}Y\\D_{B}\\D_{R}\end{bmatrix}}\end{aligned}}}
You may note that the {\displaystyle Y} component of {\displaystyle YD_{B}D_{R}} is the same as the {\displaystyle Y} component of {\displaystyle Y}{\displaystyle U}{\displaystyle V}. {\displaystyle D_{B}} and {\displaystyle D_{R}} are related to the {\displaystyle U} and {\displaystyle V} components of the YUV colour space as follows:
- {\displaystyle {\begin{aligned}D_{B}&=+3.059U\\D_{R}&=-2.169V\end{aligned}}}
See also
[edit ]- YUV - related colour system
References
[edit ]- ^ Issues in Electronic Circuits, Devices, and Materials: 2011 Edition. ScholarlyEditions. 2012年01月09日. p. 1146. ISBN 978-1-4649-6373-5.
- ^ Recommendation ITU-R BT.470-6 - Conventional Television Systems (PDF). ITU-R. 1998.
- ^ Shi, Yun-Qing; Sun, Huifang (2019年03月07日). Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Third Edition. CRC Press. ISBN 978-1-351-57864-6.
- ^ Dorf, Richard C. (2018年10月03日). Circuits, Signals, and Speech and Image Processing. CRC Press. ISBN 978-1-4200-0308-6.
- ^ Hoang, Dzung Tien; Vitter, Jeffrey Scott (2002年02月21日). Efficient Algorithms for MPEG Video Compression. Wiley. ISBN 978-0-471-37942-3.
- ^ Shum, Heung-Yeung; Chan, Shing-Chow; Kang, Sing Bing (2008年05月26日). Image-Based Rendering. Springer Science & Business Media. ISBN 978-0-387-32668-9.
- ^ ASC, David Stump (2021年11月18日). Digital Cinematography: Fundamentals, Tools, Techniques, and Workflows. Routledge. ISBN 978-0-429-88901-1.
- Shi, Yun Q. and Sun, Huifang Image and Video Compression for Multimedia Engineering, CRC Press, 2000 ISBN 0-8493-3491-8