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Template:AMD Radeon Pro W6000X

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Model
(Code name)
Release
date
Architecture
& fab
Transistors
& die size
Core Fillrate [a] [b] [c] Processing power[a] [d]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6600X
(Navi 23)[1] [2] [3]
Mar 8, 2022 RDNA 2
TSMC N7
11.06×ばつ109
237 mm2
2048:124:64:32
32 CU
2068
2479

307.3

158.6

19,673

9,837

614.8
32 MB 8 256 GDDR6
128-bit
16000 120 W PCIe 4.0
×ばつ8
×ばつ HDMI 2.1
Radeon Pro W6800X
(Navi 21)[1] [4] [5]
Aug 3, 2021 26.8×ばつ109
520 mm2
3840:240:96:60
60 CU
1800
2087
432.0
500.8
172.8
200.3
27,648
32,056
13,824
16,028
864.0
1,002
128 MB 32 512 GDDR6
256-bit
300 W PCIe 4.0
×ばつ16
×ばつ Thunderbolt 3
×ばつ HDMI 2.1
Radeon Pro W6800X Duo
(Navi 21)[1] [6]
×ばつ 26.8×ばつ109
520 mm2
×ばつ 3840:240:96:60
60 CU
1800
1979
×ばつ 432.0
474.9
×ばつ 172.8
189.9
×ばつ 27,648
30,397
×ばつ 13,824
15,199
×ばつ 864.0
949.9
×ばつ 32 ×ばつ 512 GDDR6
×ばつ 256-bit
400 W
Radeon Pro W6900X
(Navi 21)[1] [7]
26.8×ばつ109
520 mm2
5120:320:128:80
80 CU
1825
2171
584.0
694.7
233.6
277.8
37,376
44,462
18,688
22,231
1,168
1,389
32 512 GDDR6
256-bit
300 W
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

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