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Substance 3D Modeler

From Wikipedia, the free encyclopedia
Substance 3D Modeler
Developer(s) Adobe Inc.
Type 3D computer graphics software
Websiteadobe.com/substance3d-modeler.html

Substance 3D Modeler is a 3D modeling software developed by Adobe Inc. It is part of the Substance 3D suite of tools designed for 3D digital content creation, specifically focusing on editing and sculpting 3D models.[1] [2]

History

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Substance 3D Modeler was initially developed by Allegorithmic, a French software company founded in 2002. In January 2019, Adobe Inc. acquired Allegorithmic, including its suite of Substance tools.[3]

Features

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Integration with other Adobe Substance 3D tools, such as Substance Painter, Substance 3D Sampler, Substance 3D Stager, and Substance Designer, as well as other 3D modeling and rendering software.

File types supported

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Imports

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SMOD, FBX, OBJ, GLTF, USD, IGS, JT, STEP, STL

Exports

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SMOD, FBX, OBJ, GLTF, USD, IGS, JT, STEP, STL [4]

See also

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References

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  1. ^ Paul Hatton (2023年06月23日). "Adobe Substance 3D Modeler review: better workflow, more compatibility". Creative Bloq. Retrieved 2024年03月22日.
  2. ^ "Adobe Substance 3D Modeler review: better workflow, more compatibility". Yahoo Life. 2023年06月23日. Retrieved 2024年03月22日.
  3. ^ Lardinois, Frederic (2019年01月23日). "Adobe acquires Allegorithmic, makers of the Substance texture tools". TechCrunch. Retrieved 2024年03月22日.
  4. ^ https://helpx.adobe.com/substance-3d-modeler/technical-support/supported-file-formats.html

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