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Rob Pardo

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American video game designer
Rob Pardo
Pardo speaking at Game Developers Conference 2010
Born (1970年06月09日) June 9, 1970 (age 54)
OccupationGame designer
Employer(s)Bonfire Studios (2016-)
Blizzard Entertainment (1997-2014)

Rob Pardo (born June 9, 1970) is an American video game designer who is the founder of Bonfire Studios. He previously served as Chief Creative Officer of Blizzard Entertainment until resigning in 2014 after almost seventeen years with the company.

Early life

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Born on June 9, 1970, in southern California, Pardo became interested in game design after serving as Dungeon Master for his friends' Dungeons & Dragons games.[1] In a 2014 interview, Pardo reflected that his competitive nature came from being the only child of his similarly competitive father. Dissuaded by the difficulty of becoming a film director, Pardo attended the University of California, Irvine, intending to become a lawyer.[2] However, he joined Interplay Entertainment after seeing a co-worker at his electronics store job apply at the video game developer.[1]

Blizzard Entertainment

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After briefly working at Interplay, Pardo was hired by Blizzard Entertainment in 1997 because of his skill at real-time strategy games.[1] After working as a developer on StarCraft, Pardo was elevated to lead designer of its Brood War expansion and Warcraft III: Reign of Chaos.[3] Next promoted to Vice President of Game Design, Pardo used his experiences playing EverQuest to guide development of World of Warcraft.[4] In 2006, he was named on the Time 100 annual list of influential people, though Blizzard staff criticized Time magazine for attributing their collective work to a single individual.[1] [5]

After the 2005 closure of Blizzard North restarted development of Diablo III, Pardo recruited Jay Wilson from Relic Entertainment to direct the game. Pardo was also responsible for proposing the game's controversial auction house, which would ultimately be removed in 2014.[1]

In 2008, Pardo initially supported development of a digital client for the World of Warcraft Trading Card Game, but he reassigned its developers to the Battle.net platform the following year. This pause would ultimately prove beneficial to the development of Hearthstone as a distinct game.[1]

After the success of World of Warcraft, Pardo began planning for Blizzard's successor MMORPG under the code name Titan . However, frequent disagreements with lead writer Chris Metzen led to development hell with staff divided between incompatible visions. In 2013, Pardo was named Chief Creative Officer, and he used this new authority to reboot development of Titan.[1] On July 3, 2014, Pardo left Blizzard, partially under pressure from Blizzard CEO Michael Morhaime to resign.[6] Despite criticism of Pardo's leadership, the Titan project would ultimately be reworked into the hero shooter Overwatch under the supervision of Jeff Kaplan, who Pardo had recruited.[1] Pardo met Kaplan through their EverQuest guild, Legacy of Steel, which was well-known for its world-first completions, and he initially hired Kaplan as a World of Warcraft quest designer.[7]

Later work

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In 2016, Pardo founded Bonfire Studios and raised 25ドル million in funding from venture capital firm Andreessen Horowitz and video game developer Riot Games.[8] [9] In December 2021, Pardo invested in Bright Star Studios, which is currently developing the MMORPG Ember Sword.[10]

References

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  1. ^ a b c d e f g h Schreier, Jason (October 2024). Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. New York City: Grand Central Publishing. pp. 47, 157–159, 162, 179–183, 195–206. ISBN 9781538725429.
  2. ^ Soren Johnson (30 October 2014). "Rob Pardo - Part 1". Designer Notes (Podcast). Idle Thumbs . Retrieved 10 March 2025.
  3. ^ Peterson, Steve (October 3, 2012). "Game Industry Legends: Rob Pardo". GamesIndustry International. Retrieved December 11, 2012.
  4. ^ Welsh, Oli (4 July 2014). "Rob Pardo's legacy of steel". Eurogamer . Retrieved 10 March 2025.
  5. ^ Grossman, Lev (April 30, 2006). "Rob Pardo - Architect of Virtual Worlds". Time . Archived from the original on May 13, 2006. Retrieved May 2, 2006.
  6. ^ McWhertor, Michael (3 July 2014). "Blizzard's chief creative officer Rob Pardo leaves after 17 years". Polygon . Retrieved 10 March 2025.
  7. ^ Tack, Daniel (March 30, 2016). "From Guild Leader to Game Director Part 1: Landing A Job At Blizzard". Game Informer . Archived from the original on April 1, 2016. Retrieved May 24, 2017.
  8. ^ Wingfield, Nick (September 11, 2016). "A New Phase for World of Warcraft's Lead Designer: His Own Start-Up". The New York Times . ISSN 0362-4331 . Retrieved January 10, 2019.
  9. ^ Takahashi, Dean (October 14, 2017). "Game boss interview: Rob Pardo says playtesting is critical to game design". VentureBeat. Retrieved January 10, 2019.
  10. ^ Kaser, Rachel (December 6, 2021). "Bright Star Studios attracts new investors following in-game land sale". VentureBeat . Archived from the original on December 3, 2022. Retrieved April 25, 2024.
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