Maximal lotteries
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Maximal lotteries are a probabilistic voting rule that use preferential ballots and returns a lottery over candidates that a majority of voters prefer, on average, to any other.[1] In other words, in a series of repeated head-to-head matchups, voters will (on average) prefer the results of a maximal lottery to the results produced by any other voting rule.
Maximal lotteries satisfy a wide range of desirable properties: they elect the Condorcet winner with probability 1 if it exists[1] and never elect candidates outside the Smith set.[1] Moreover, they satisfy reinforcement,[2] participation,[3] and independence of clones.[2] The probabilistic voting rule that returns all maximal lotteries is the only rule satisfying reinforcement, Condorcet-consistency, and independence of clones.[2] The social welfare function that top-ranks maximal lotteries has been uniquely characterized using Arrow's independence of irrelevant alternatives and Pareto efficiency.[4]
Maximal lotteries do not satisfy the standard notion of strategyproofness, as Allan Gibbard has shown that only random dictatorships can satisfy strategyproofness and ex post efficiency.[5] Maximal lotteries are also nonmonotonic in probabilities, i.e. it is possible that the probability of an alternative decreases when a voter ranks this alternative up.[1] However, they satisfy relative monotonicity, i.e., the probability of {\displaystyle x} relative to that of {\displaystyle y} does not decrease when {\displaystyle x} is improved over {\displaystyle y}.[6]
The support of maximal lotteries, which is known as the essential set or the bipartisan set, has been studied in detail.[7] [8] [9] [10]
History
[edit ]Maximal lotteries were first proposed by the French mathematician and social scientist Germain Kreweras in 1965[11] and popularized by Peter Fishburn.[1] Since then, they have been rediscovered multiple times by economists,[8] mathematicians,[1] [12] political scientists, philosophers,[13] and computer scientists.[14]
Several natural dynamics that converge to maximal lotteries have been observed in biology, physics, chemistry, and machine learning.[15] [16] [17]
Collective preferences over lotteries
[edit ]The input to this voting system consists of the agents' ordinal preferences over outcomes (not lotteries over alternatives), but a relation on the set of lotteries can be constructed in the following way: if {\displaystyle p} and {\displaystyle q} are lotteries over alternatives, {\displaystyle p\succ q} if the expected value of the margin of victory of an outcome selected with distribution {\displaystyle p} in a head-to-head vote against an outcome selected with distribution {\displaystyle q} is positive. In other words, {\displaystyle p\succ q} if it is more likely that a randomly selected voter will prefer the alternatives sampled from {\displaystyle p} to the alternative sampled from {\displaystyle q} than vice versa.[4] While this relation is not necessarily transitive, it does always admit at least one maximal element.
It is possible that several such maximal lotteries exist, as a result of ties. However, the maximal lottery is unique whenever there the number of voters is odd.[18] By the same argument, the bipartisan set is uniquely-defined by taking the support of the unique maximal lottery that solves a tournament game.[8]
Strategic interpretation
[edit ]Maximal lotteries are equivalent to mixed maximin strategies (or Nash equilibria) of the symmetric zero-sum game given by the pairwise majority margins. As such, they have a natural interpretation in terms of electoral competition between two political parties[19] and can be computed in polynomial time via linear programming.
Example
[edit ]Suppose there are five voters who have the following preferences over three alternatives:
- 2 voters: {\displaystyle a\succ b\succ c}
- 2 voters: {\displaystyle b\succ c\succ a}
- 1 voter: {\displaystyle c\succ a\succ b}
The pairwise preferences of the voters can be represented in the following skew-symmetric matrix, where the entry for row {\displaystyle x} and column {\displaystyle y} denotes the number of voters who prefer {\displaystyle x} to {\displaystyle y} minus the number of voters who prefer {\displaystyle y} to {\displaystyle x}.
{\displaystyle {\begin{matrix}{\begin{matrix}&&a\quad &b\quad &c\quad \\\end{matrix}}\\{\begin{matrix}a\\b\\c\\\end{matrix}}{\begin{pmatrix}0&1&-1\\-1&0&3\1円&-3&0\\\end{pmatrix}}\end{matrix}}}
This matrix can be interpreted as a zero-sum game and admits a unique Nash equilibrium (or minimax strategy) {\displaystyle p} where {\displaystyle p(a)=3/5}, {\displaystyle p(b)=1/5}, {\displaystyle p(c)=1/5}. By definition, this is also the unique maximal lottery of the preference profile above. The example was carefully chosen not to have a Condorcet winner. Many preference profiles admit a Condorcet winner, in which case the unique maximal lottery will assign probability 1 to the Condorcet winner. If the last voter in the example above swaps alternatives {\displaystyle a} and {\displaystyle c} in his preference relation, {\displaystyle a} becomes the Condorcet winner and will be selected with probability 1.
References
[edit ]- ^ a b c d e f P. C. Fishburn. Probabilistic social choice based on simple voting comparisons. Review of Economic Studies, 51(4):683–692, 1984.
- ^ a b c F. Brandl, F. Brandt, and H. G. Seedig. Consistent probabilistic social choice. Econometrica. 84(5), pages 1839-1880, 2016.
- ^ F. Brandl, F. Brandt, and J. Hofbauer. Welfare Maximization Entices Participation. Games and Economic Behavior. 14, pages 308-314, 2019.
- ^ a b F. Brandl and F. Brandt. Arrovian Aggregation of Convex Preferences. Econometrica. 88(2), pages 799-844, 2020.
- ^ Gibbard, Allan (1977). "Manipulation of Schemes that Mix Voting with Chance". Econometrica. 45 (3): 665–681. doi:10.2307/1911681. hdl:10419/220534 . ISSN 0012-9682. JSTOR 1911681.
- ^ Brandl, Florian; Brandt, Felix; Stricker, Christian (2022年01月01日). "An analytical and experimental comparison of maximal lottery schemes". Social Choice and Welfare. 58 (1): 5–38. doi:10.1007/s00355-021-01326-x. hdl:10419/286729 . ISSN 1432-217X.
- ^ B. Dutta and J.-F. Laslier. Comparison functions and choice correspondences. Social Choice and Welfare, 16: 513–532, 1999.
- ^ a b c G. Laffond, J.-F. Laslier, and M. Le Breton. The bipartisan set of a tournament game. Games and Economic Behavior, 5(1):182–201, 1993.
- ^ Laslier, J.-F. Tournament solutions and majority voting Springer-Verlag, 1997.
- ^ F. Brandt, M. Brill, H. G. Seedig, and W. Suksompong. On the structure of stable tournament solutions. Economic Theory, 65(2):483–507, 2018.
- ^ G. Kreweras. Aggregation of preference orderings. In Mathematics and Social Sciences I: Proceedings of the seminars of Menthon-Saint-Bernard, France (1–27 July 1960) and of Gösing, Austria (3–27 July 1962), pages 73–79, 1965.
- ^ D. C. Fisher and J. Ryan. Tournament games and positive tournaments. Journal of Graph Theory, 19(2):217–236, 1995.
- ^ D. S. Felsenthal and M. Machover. After two centuries should Condorcet’s voting procedure be implemented? Behavioral Science, 37(4):250–274, 1992.
- ^ R. L. Rivest and E. Shen. An optimal single-winner preferential voting system based on game theory. In Proceedings of 3rd International Workshop on Computational Social Choice, pages 399–410, 2010.
- ^ B. Laslier and J.-F. Laslier. Reinforcement learning from comparisons: Three alternatives are enough, two are not. Annals of Applied Probability 27(5): 2907–2925, 2017.
- ^ Jacopo Grilli, György Barabás, Matthew J. Michalska-Smith and Stefano Allesina. Higher-order interactions stabilize dynamics in competitive network models. Nature 548: 210-214, 2017.
- ^ F. Brandl and F. Brandt. A Natural Adaptive Process for Collective Decision-Making. Theoretical Economics 19(2): 667–703, 2024.
- ^ Gilbert Laffond, Jean-François Laslier and Michel Le Breton A theorem on two–player symmetric zero–sum games. Journal of Economic Theory 72: 426–431, 1997.
- ^ Laslier, J.-F. Interpretation of electoral mixed strategies. Social Choice and Welfare 17: pages 283–292, 2000.
External links
[edit ]- voting.ml (website for computing maximal lotteries)