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Mark Allen (software developer)

From Wikipedia, the free encyclopedia
American software engineer, game programmer, and game designer

Mark Allen is an American software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.[1] [2] [3]

Later, Allen developed a number of well-received video games for the Apple II, including Stellar Invaders,[4] Sabotage ,[5] [6] and Pest Patrol.[7] [8] Sabotage, in particular, became a classic Apple II game and sparked numerous clones such as Paratrooper . One such clone, Parachute , was preloaded software on early iPods that had displays.

References

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  1. ^ The UCSD P-System Museum History of the UCSD P-System
  2. ^ The Pascal Programming Language The origins of Pascal
  3. ^ Kernelthread.com Archived 2012年02月19日 at the Wayback Machine First Bytes Into An Apple
  4. ^ Hague, James (23 July 2025). "The Giant List of Classic Game Programmers" . Retrieved 24 July 2025.
  5. ^ Video play-through of Sabotage on an Apple II
  6. ^ Linzmayer, Owen (Fall 1983). "Pest Patrol".

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