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Katana Engine

From Wikipedia, the free encyclopedia
Video game engine by Koei Tecmo
Katana Engine
Original author(s) Koei Tecmo
Platform
Type Game engine
License Proprietary

Katana Engine (formerly known as KTGL (Koei Tecmo Game Library))[1] is an in-house game engine developed by Koei Tecmo. It has been used for the development of several of the company's games, such as Wild Hearts and Rise of the Rōnin .

Features

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Screenshot of the Katana Engine material editor

Katana Engine supports modern 3D features such as automatic LOD generation and fluid simulation.[2] [3] It has a built in world environment system that automatically changes lighting based on the time of day and latitude and longitude and supports various weather conditions such as rain, sun, snow, etc.[3] The environment system can also be used to dictate the ambient sound.[4] The engine uses Percentage-Closer Soft Shadows along with a proprietary reflection probe system for its shadows.[3] [5] It also includes a physically based material editor, as well as a procedural foliage placement system.[2] Aside from physically based parameters, materials contain other parameters that affect its appearance; for example, a material can be set to accept a parameter that allows it to become dusty depending on the local environment.[2] The engine supports PlayStation 5, Windows, and Xbox Series X/S.[6]

History

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Development of Katana Engine began in the early 2000s as a collection of individual production tools.[2] Beginning in the 2010s, it started to develop into a full featured engine, and has since grown in usage internally.[2] Koei Tecmo Games President, Hisashi Koinuma, stated that the advantages of developing an in-house game engine include attracting talented programmers and being able to understand the entire game development process more fully, such as understanding how hardware characteristics affect game development.[7]

Director Ryota Matsushita stated that the engine is updated with new features for each new game that uses it.[8] For example, 2D shading of 3D characters was improved for the release of Fate/Samurai Remnant .[8]

Yasunori Sakuda, producer of Venus Vacation Prism: Dead or Alive Xtreme , said that Katana Engine will replace the Yawaraka Engine used in previous games in the series due to features such as its superior environment system; the developers were not able to implement rain in Dead or Alive Xtreme Venus Vacation due to constraints of the engine.[9]

Games

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This list only includes games that have been confirmed to use Katana Engine.

Title Release date Ref
Dynasty Warriors 9 2018年02月08日 [9]
Dynasty Warriors: Origins 2025年01月17日 [10]
Fate/Samurai Remnant 2023年09月28日 [8]
Fire Emblem Warriors: Three Hopes 2022年07月24日 [11]
Rise of the Rōnin 2024年03月22日 [3]
Samurai Warriors 5 2021年06月24日 [8]
Venus Vacation Prism: Dead or Alive Xtreme 2025年03月27日 [9]
Wild Hearts 2023年02月17日 [12]
Wo Long: Fallen Dynasty 2023年03月03日 [9]


See also

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References

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  1. ^ SteamDB, Database. "Katana Engine - SteamDB". SteamDB. Valve Corporation. Retrieved 15 January 2025.
  2. ^ a b c d e Kazuhisa (2023年08月30日). "[インタビュー]コーエーテクモという会社のAIへの向き合い方は,堅実かつ歴史に裏打ちされたものだった。AIの使い方から会社のポリシーに至るまで,普段は表に出ない人にあれこれ...". 4Gamer.net (in Japanese).
  3. ^ a b c d 大河原浩一 (2024年10月18日). "Team NINJAの技術力が随所に光る幕末アクション『Rise of the Ronin』後篇". CG・映像の専門情報サイト | CGWORLD.jp (in Japanese).
  4. ^ 高島おしゃむ (7 November 2024). "大将AI・軍師AI・武将AIが合戦を再現?コーエーテクモゲームス「KATANA ENGINE」のAIなら、スケッチから地形をモデリングできるらしい。「ゲームとAI」の今を知れる、三宅陽一郎氏も登壇の講演をレポート". denfaminicogamer (in Japanese).
  5. ^ Fernando, Randima. "Percentage-Closer Soft Shadows" (PDF). NVIDIA Corporation.
  6. ^ Koei Tecmo (24 June 2021). "Paid Program: Game On: Koei Tecmo's Ambition to Lead the World". wsj.
  7. ^ 渡辺 一正 (July 27, 2022). "コーエーテクモが目指す売上高1000億円企業 独自エンジンに強み". 日経クロストレンド (in Japanese).
  8. ^ a b c d Farrell, Andrew (19 September 2023). "Fate/Samurai Remnant Game Director Ryota Matsushita on Game Systems & Traditions". cgmagonline.
  9. ^ a b c d Townsend, Verity (5 November 2024). "Venus Vacation Prism switches to Wo Long: Fallen Dynasty's game engine for extra wetness and steamy breaths". AUTOMATON WEST.
  10. ^ Omega Force (January 17, 2025). Dynasty Warriors: Origins . Koei Tecmo. Scene: Credits.
  11. ^ 西川くん (2022年06月24日). "『ファイアーエムブレム無双 風花雪月』開発者インタビュー。3社のキーマンたちが語る、新たなフォドラの歴史。原作プレイヤーの体験を無駄にしない配慮とは". ファミ通.com. Archived from the original on 2024年09月02日.
  12. ^ Palumbo, Alessio (10 October 2022). "Wild Hearts Q&A - EA/KT Partnership, Karakuri, Kemono and Much More". Wccftech.

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