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Hook Champ

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2009 mobile platforming video game
This article may lack focus or may be about more than one topic. Please help improve this article, possibly by splitting the article and/or by introducing a disambiguation page, or discuss this issue on the talk page. (December 2020)
2009 video game
Hook Champ
Developer(s) Rocketcat Games
Platform(s) iOS, Android
ReleaseOctober 4, 2009
Genre(s) Platform

Hook Champ is an iOS game developed by American studio Rocketcat Games and released on October 4, 2009. A sequel, Super QuickHook , was released on June 17, 2010, while Hook Worlds was released on December 16, 2010.

Reception

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Hook Champ

[edit ]
Reception
Review score
PublicationScore
TouchArcade [1]

TouchArcade gave the game 4/5, and wrote "Hook Champ is an absolutely fantastic game that all fans of retro styled sidescrollers should own. It is currently on sale for 99¢ this weekend, which only serves to sweeten the deal. The thread on our forums are filled with enthusiastic and overwhelmingly positive impressions of the game, and Lasharor has some excellent tips for newcomers."[1] IGN gave it 8.5, commenting "Hook Champ is great retro-style platformer. When you get up a real head of steam and fly though the caves (after banking some rope and hook upgrades, of course), Hook Champ borders on zen. You just know when to throw the hook again and keep out of the gaping maw that's giving chase. Developer Rocketcat keeps adding new content through updates, such as additional levels, so Hook Champ has real longevity."[2] Pocket Gamer gave it 8/10, writing "With a superb retro style and a script littered with chuckles aplenty, Hook Champ is largely a joy to play and especially hard to put down, at its best when you're swinging in an almost ape like fashion from the ceiling."[3] Slide To Play said "Hook Champ brings together many elements that we look for in a great game. It has expressive, retro graphics, well-written dialogue full of humor, and an addictive gameplay mechanic."[4] 148Apps gave it 4/5 stars, concluding "This game is exactly what I love about the iPhone. A small time developer has a great simple idea, executes it extremely well and can put it out for me to consume and enjoy. I can't recommend this retro style platformer enough, especially at the price of 2ドル.99. It's the first game I've reviewed here that I think is a must buy. It's too bad this game isn't in the top 100 of games sold on the appstore, because it definitely should be. The game currently has a 4.5 star rating average on the appstore, and it's definitely well deserved."[5] AppSafari gave it 4.5/5 stars, commenting "For only 0ドル.99 Hook Champs is a great value. Counterintuitivly, I found the retro-style graphics to be a breath of fresh air. If you are playing on an iPad, iPhone 3G (or later model), or a third generation iPod Touch, loading times should be virtually non-existent. Older iOS devices may experience a bit of lag."[6]

Super QuickHook

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Reception
Aggregate score
AggregatorScore
Metacritic 96/100[7]
Review score
PublicationScore
TouchArcade [8]

The game has a rating of 96/100 on Metacritic based on 9 critic ratings.[7]

Slide To Play said "Super QuickHook is a worthy sequel to Hook Champ in every way. Don't let our minor quibbles stop you from swinging to the App Store and grappling it up."[4] NoDPad said "I don't know if it's my emphatic love that spills over onto the new game or the fact that the core game was so perfectly carried over into the new game that makes me so thrilled to play. Whatever you want to call it, it's pure magic to me."[9] AppSpy wrote "Prepare yourself for another round of hook-swinging action as Super QuickHook manages to slightly improve on the original title while rewarding players for being even more obsessive than before."[10] 148Apps wrote "Rocketcat Games has refined the foundation that Hook Champ laid down into something truly wonderful with Super QuickHook."[11] GamePro said "Whether it's the exhaustively full-featured leaderboards, gorgeous graphics, or community features, every element of Super QuickHook goes above and beyond what's expected of an indie game release on the App Store."[12] GameZone said "The old-school feel of Super Quickhook is undeniable. It takes the best aspects of games we loved in the 80s and early 90s in a simple, 8-bit format, and puts it on a new device like the iPhone expertly."[13] TouchArcade said "I haven't been this impressed with the evolution of a game of this nature since the original Metroid spawned the phenomenally brilliant Super Metroid."[8] Multiplayer.it wrote "A superb sequel to one of the best games on the iphone, Super QuickHook is a fantastic experience with some great art style."[14] Pocket Gamer said "In spite of the steep difficulty, Super QuickHook is a charming, fun aerial adventure."[15]

Hook Worlds

[edit ]
Reception
Aggregate score
AggregatorScore
Metacritic 83/100[16]
Review score
PublicationScore
TouchArcade [17]

The game has a Metacritic score of 83/100 based on 7 critic reviews.[16]

AppSmile wrote "Offering 4 different game modes featuring endless high score runs with the same well-implemented control mechanics we know and love, Hook Worlds further solidifies Rocketcat as the king of swing."[18] 148Apps said "If you've been looking to get into the series but haven't tried it yet, or loved Super QuickHook's endless modes, this is a perfect pickup."[19] TouchArcade said "If you ever felt intimidated by Rocketcat's previous hooking games, or you're already an established hooker looking for a new fix, then you'll want to give Hook Worlds a shot."[17] GamePro said "It's an enjoyable and well-crafted continuation of Rocketcat's series, but Hook Worlds never really innovates beyond the series' token grappling hook gameplay gimmick."[20] AppSpy said "Hook Worlds doesn't feature the same depth as the original titles, however the trade-off is the ability to jump right in to the wonderful endless gameplay with three unique challenges and a fourth super-hard mode to master."[21] Slide To Play said "Hook Worlds is a great collection of endless high-score games, but it's lacking all of the depth of Hook Champ or Super QuickHook."[22] Pocket Gamer said "Despite its steep difficulty curve, Hook Worlds offers up a fun time waster that's worth its pocket money price."[23]

References

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  1. ^ a b Hodapp, Eli (2009年10月17日). "'Hook Champ' Swings to the App Store". TouchArcade . Archived from the original on 2019年03月07日. Retrieved 2019年03月06日.
  2. ^ Levi Buchanan (5 January 2010). "Hook Champ Review". Ign.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  3. ^ "Hook Champ". Pocketgamer.com. 29 October 2009. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  4. ^ a b "Slide to Play | All About iOS Gaming". Slidetoplay.com. Archived from the original on 8 September 2008. Retrieved 8 December 2021.
  5. ^ "Hook Champ". 148apps.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  6. ^ "Hook Champ iPhone game app review". Appsafari.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  7. ^ a b "Super QuickHook for iPhone/iPad Reviews". Metacritic . CBS Interactive. Archived from the original on 2019年03月11日. Retrieved 2019年03月06日.
  8. ^ a b Nelson, Jared (2010年06月16日). "'Super QuickHook' Review – The Spiritual Successor to Hook Champ (Now With Blast Processing)". TouchArcade . Archived from the original on 2019年03月07日. Retrieved 2019年03月06日.
  9. ^ "Super Quickhook Review: Get Hooked Again « No DPad | the latest in iPhone and iPod Touch gaming reviews, previews and news". Archived from the original on 2014年10月06日. Retrieved 2014年10月03日.
  10. ^ "Super QuickHook Review". Appspy.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  11. ^ "Super QuickHook Review". 148apps.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  12. ^ "App Store Games of the Week: June 18th Edition, Feature Story from GamePro". Archived from the original on 2011年02月01日. Retrieved 2014年10月03日.
  13. ^ Pikover, James (4 May 2012). "Super Quickhook review". GameZone.com. Archived from the original on 10 November 2011. Retrieved 8 December 2021.
  14. ^ "Una vita col rampino". Multiplayer.it. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  15. ^ "Super QuickHook". Pocketgamer.com. 17 June 2010. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  16. ^ a b "Hook Worlds for iPhone/iPad Reviews". Metacritic . CBS Interactive. Archived from the original on 2019年03月10日. Retrieved 2019年03月06日.
  17. ^ a b Nelson, Jared (2010年12月17日). "'Hook Worlds' Review – Hooking Invades the Endless Running Genre". TouchArcade . Archived from the original on 2019年02月17日. Retrieved 2019年03月06日.
  18. ^ "Hook Worlds Review". Archived from the original on 2013年11月10日. Retrieved 2014年10月03日.
  19. ^ "Hook Worlds Review". 148apps.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  20. ^ Rigney, Ryan (2010年12月21日). "Hook Worlds Review". GamePro . Archived from the original on 2011年03月05日. Retrieved 2019年03月06日.
  21. ^ "Hook Worlds Review". Appspy.com. Archived from the original on 8 December 2021. Retrieved 8 December 2021.
  22. ^ "Slide to Play | All About iOS Gaming". Slidetoplay.com. Archived from the original on 8 September 2008. Retrieved 8 December 2021.
  23. ^ "Hook Worlds". Pocketgamer.com. 20 December 2010. Archived from the original on 8 December 2021. Retrieved 8 December 2021.

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