Gimkit
| Gimkit logo | |
| The Gimkit homepage in 2025 | |
| Founder | Joshua Feinsilber |
|---|---|
| URL | www |
| Users | Millions (as of 2019[update] ) |
Gimkit is an American web-based educational game used by teachers to run quiz-style games for classroom review and practice. It supports live, whole-class games as well as student-paced activities, and it uses game mechanics such as in-game rewards to encourage participation.[1] [2]
Background
[edit ]Gimkit was created by Joshua Feinsilber while he was a student at Gibson Ek High School in Issaquah, Washington. A 2019 report by KIRO 7 described the platform as having reached millions of users internationally by that time.[3]
Use in education and research
[edit ]Education publications have described Gimkit as a classroom quiz platform where teachers prepare question sets and run games that students join from their devices.[1] [2] Tech & Learning has also described a free tier with participation limits, alongside paid plans intended for broader classroom use.[1] [4]
Gimkit has been discussed in academic and professional education literature as one example of a quiz-based, game-based learning tool. A 2025 descriptive study of dental hygiene courses reported on student perceptions of game-based learning activities delivered through Gimkit, including both live classroom games and homework-style activities.[5]
The platform's user-generated content tools have also been referenced in the medical education literature. A 2025 article in the Canadian Medical Education Journal described a game created using Gimkit Creative for dental students, presenting it as a quiz-based activity built on the platform.[6]
Question sets can be created manually in Gimkit, imported from a spreadsheet, or imported from Quizlet.[7]
See also
[edit ]References
[edit ]- ^ a b c Edwards, Luke (2025年08月19日). "What is Gimkit And How Can I Use It To Teach? What's New?". Tech & Learning. Retrieved 2026年01月18日.
- ^ a b Huang, Wenjing (2022年05月10日). "Gimkit as a homework assignment tool for language learning". The FLTMAG. Retrieved 2026年01月18日.
- ^ Becker, KIRO 7 News Staff (2019年05月20日). "Issaquah student launches online education business from high school". KIRO 7 News Seattle. Retrieved 2026年01月18日.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ Budhai, Stephanie Smith (19 October 2023). "Gimkit Lesson Plan". Tech & Learning. Retrieved 3 March 2026.
- ^ Sharmin, Nazlee; Shah, Malav; Chow, Ava (2025). "Exploring students' experience with game-based learning: a descriptive study". Canadian Journal of Dental Hygiene. 59 (2): 98–106. PMC 12341505 . Retrieved 2026年01月18日.
- ^ Shah, Malav; Chow, Ava K.; Sharmin, Nazlee (2025年09月22日). "Save Our School: an educational game made with Gimkit Creative". Canadian Medical Education Journal. Retrieved 2026年01月18日.
- ^ "TeachersFirst Review - Gimkit". Teachers First. Retrieved 3 March 2026.