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Empires of the Undergrowth

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2024 video game
2024 video game
Empires of the Undergrowth
Developer(s) Slug Disco Studios
Publisher(s) Hooded Horse
Engine Unreal Engine 4 [1]
Platform(s) Windows
Release
  • WW: June 7, 2024
Genre(s) Real-time strategy
Mode(s)Single-player

Empires of the Undergrowth is a real-time strategy game developed by Slug Disco Studios and published by Hooded Horse. Players control a colony of ants by expanding the colony, gathering resources, and fighting other creatures.

Gameplay

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Players control an ant colony. Like traditional real-time strategy games, players engage in base-building, but the ant colony is the base. Various types of ants comprise the factions, who gather resources in the form of food.[2] Having a surplus of food means that reinforcements can be quickly birthed, but running low can cause the colony to become poorly defended if too many ants die. Pheromones can tell ants where to forage for food.[3]

There is a skirmish mode and a story-based campaign, in which players must fend off hybrid creatures, such as a hermit crab-scorpion mixture, that have been created in a lab. Player-controlled ants can evolve, too, giving special abilities and unlocking new species of ants. Additional nature documentary-style missions are also available in the campaign.[2] These missions are narrated and offer insights into what has happened.[3]

Development

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Developer Slug Disco Studios is based in the United Kingdom.[4] Empires of the Undergrowth entered early access in December 2017. Hooded Horse released it for Windows on June 7, 2024.[5]

Reception

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PC Gamer called it "an absolutely excellent RTS".[2] GamesRadar said it is a very satisfying SimAnt -style game.[6] The Games Machine said it did nothing new and was missing several features common to real-time strategy games, such as multiplayer, but they enjoyed the variety of enemies and the boss battles.[7]

Cancelled features

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There were originally meant to be honeypot ants, bull ants, Saharan silver ants, and Rasberry crazy ants, although they were never added. The game was also meant to be a mobile game with tug-of-war like features above ground and a dungeon-keeper like underground game play.

References

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  1. ^ Hider, Jess (2017年03月23日). "UE4 Devs Take Center Stage in the Powered by Unreal Engine Zone at EGX Rezzed". Unreal Engine . Retrieved 2024年09月13日.
  2. ^ a b c Bolding, Jonathan (2024年06月09日). "I'm not watching trailers this weekend, I'm playing this ridiculously good RTS about ants". PC Gamer . Retrieved 2024年09月12日.
  3. ^ a b Brown, Fraser (2017年12月14日). "Premature Evaluation: Empires of the Undergrowth". Rock Paper Shotgun . Retrieved 2024年09月13日.
  4. ^ "About". Slug Disco Studios. Retrieved 2024年09月23日.
  5. ^ "Empires of the Undergrowth PC". Gamepressure . 2024年07月14日. Retrieved 2024年09月13日.
  6. ^ Hurley, Leon (2018年01月15日). "8 games to scratch that lost classic itch - relive old gaming memories with new things to play". GamesRadar . Retrieved 2024年09月13日.
  7. ^ Paschetto, Nicolò (2024年06月18日). "Empires of the Undergrowth - Recensione". The Games Machine (in Italian). Retrieved 2024年09月13日.
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