Concurrency pattern
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In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm.
Examples of this class of patterns include:
- Active object [1] [2]
- Balking pattern
- Barrier
- Double-checked locking
- Guarded suspension
- Leaders/followers pattern
- Monitor object
- Nuclear reaction
- Reactor pattern
- Readers–writer lock
- Scheduler pattern
- Thread pool pattern
- Thread-local storage
See also
[edit ]References
[edit ]- ^ Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000
- ^ R. Greg Lavender, Douglas C. Schmidt (1995). "Active Object" (PDF). Archived from the original (PDF) on 2010年06月15日. Retrieved 2010年06月17日.
External links
[edit ]- ScaleConf Presentation about concurrency patterns
- GopherCon Rethinking Classical Concurrency Patterns slides
- GoWiki: Learn Concurrency
Recordings about concurrency patterns from Software Engineering Radio:
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