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Clique game

From Wikipedia, the free encyclopedia
Positional game

The clique game is a positional game where two players alternately pick edges, trying to occupy a complete clique of a given size.

The game is parameterized by two integers n > k. The game-board is the set of all edges of a complete graph on n vertices. The winning-sets are all the cliques on k vertices. There are several variants of this game:

  • In the strong positional variant of the game, the first player who holds a k-clique wins. If no one wins, the game is a draw.
  • In the Maker-Breaker variant, the first player (Maker) wins if he manages to hold a k-clique, otherwise the second player (Breaker) wins. There are no draws.
  • In the Avoider-Enforcer variant, the first player (Avoider) wins if he manages not to hold a k-clique. Otherwise, the second player (Enforcer) wins. There are no draws. A special case of this variant is Sim.

The clique game (in its strong-positional variant) was first presented by Paul Erdős and John Selfridge, who attributed it to Simmons.[1] They called it the Ramsey game, since it is closely related to Ramsey's theorem (see below).

Winning conditions

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Ramsey's theorem implies that, whenever we color a graph with 2 colors, there is at least one monochromatic clique. Moreover, for every integer k, there exists an integer R(k,k) such that, in every graph with n R 2 ( k , k ) {\displaystyle n\geq R_{2}(k,k)} {\displaystyle n\geq R_{2}(k,k)} vertices, any 2-coloring contains a monochromatic clique of size at least k. This means that, if n R 2 ( k , k ) {\displaystyle n\geq R_{2}(k,k)} {\displaystyle n\geq R_{2}(k,k)}, the clique game can never end in a draw. a Strategy-stealing argument implies that the first player can always force at least a draw; therefore, if n R 2 ( k , k ) {\displaystyle n\geq R_{2}(k,k)} {\displaystyle n\geq R_{2}(k,k)}, Maker wins. By substituting known bounds for the Ramsey number we get that Maker wins whenever k log 2 n 2 {\displaystyle k\leq {\log _{2}n \over 2}} {\displaystyle k\leq {\log _{2}n \over 2}}.

On the other hand, the Erdos-Selfridge theorem[1] implies that Breaker wins whenever k 2 log 2 n {\displaystyle k\geq {2\log _{2}n}} {\displaystyle k\geq {2\log _{2}n}}.

Beck improved these bounds as follows:[2]

  • Maker wins whenever k 2 log 2 n 2 log 2 log 2 n + 2 log 2 e 10 / 3 + o ( 1 ) {\displaystyle k\leq 2\log _{2}n-2\log _{2}\log _{2}n+2\log _{2}e-10/3+o(1)} {\displaystyle k\leq 2\log _{2}n-2\log _{2}\log _{2}n+2\log _{2}e-10/3+o(1)};
  • Breaker wins whenever k 2 log 2 n 2 log 2 log 2 n + 2 log 2 e 1 + o ( 1 ) {\displaystyle k\geq 2\log _{2}n-2\log _{2}\log _{2}n+2\log _{2}e-1+o(1)} {\displaystyle k\geq 2\log _{2}n-2\log _{2}\log _{2}n+2\log _{2}e-1+o(1)}.

Ramsey game on higher-order hypergraphs

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Instead of playing on complete graphs, the clique game can also be played on complete hypergraphs of higher orders. For example, in the clique game on triplets, the game-board is the set of triplets of integers 1,...,n (so its size is ( n 3 ) {\displaystyle {n \choose 3}} {\displaystyle {n \choose 3}} ), and winning-sets are all sets of triplets of k integers (so the size of any winning-set in it is ( k 3 ) {\displaystyle {k \choose 3}} {\displaystyle {k \choose 3}}).

By Ramsey's theorem on triples, if n R 3 ( k , k ) {\displaystyle n\geq R_{3}(k,k)} {\displaystyle n\geq R_{3}(k,k)}, Maker wins. The currently known upper bound on R 3 ( k , k ) {\displaystyle R_{3}(k,k)} {\displaystyle R_{3}(k,k)} is very large, 2 k 2 / 6 < R 3 ( k , k ) < 2 2 4 k 10 {\displaystyle 2^{k^{2}/6}<R_{3}(k,k)<2^{2^{4k-10}}} {\displaystyle 2^{k^{2}/6}<R_{3}(k,k)<2^{2^{4k-10}}}. In contrast, Beck [3] proves that 2 k 2 / 6 < R 3 ( k , k ) < k 4 2 k 3 / 6 {\displaystyle 2^{k^{2}/6}<R_{3}^{*}(k,k)<k^{4}2^{k^{3}/6}} {\displaystyle 2^{k^{2}/6}<R_{3}^{*}(k,k)<k^{4}2^{k^{3}/6}}, where R 3 ( k , k ) {\displaystyle R_{3}^{*}(k,k)} {\displaystyle R_{3}^{*}(k,k)} is the smallest integer such that Maker has a winning strategy. In particular, if k 4 2 k 3 / 6 < n {\displaystyle k^{4}2^{k^{3}/6}<n} {\displaystyle k^{4}2^{k^{3}/6}<n} then the game is Maker's win.

References

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  1. ^ a b Erdős, P.; Selfridge, J. L. (1973). "On a combinatorial game" (PDF). Journal of Combinatorial Theory . Series A. 14 (3): 298–301. doi:10.1016/0097-3165(73)90005-8 . MR 0327313.
  2. ^ Beck, József (2002年04月01日). "Positional Games and the Second Moment Method". Combinatorica. 22 (2): 169–216. doi:10.1007/s004930200009. ISSN 0209-9683.
  3. ^ Beck, József (1981). "Van der waerden and ramsey type games". Combinatorica. 1 (2): 103–116. doi:10.1007/bf02579267. ISSN 0209-9683.

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