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Champion Boxing

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1984 video game
1000 video game
Champion Boxing
North American arcade flyer
Developer(s) Sega
Publisher(s) Sega
Designer(s) Yoji Ishii[3]
Programmer(s) Yu Suzuki [4]
Artist(s) Rieko Kodama
Platform(s) SG-1000, Arcade,[4] MSX
ReleaseSG-1000
Arcade
Genre(s) Sports, fighting
Mode(s)Single-player, multiplayer

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[5] and later ported to the arcades,[6] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[4] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.

Development

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Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[7] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[7]

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[7]

Pengo makes a cameo after a KO.

References

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  1. ^ "Home Video Games(Japanese, top-right)". Game Machine Magazine 15th July '85. Amusement Press Inc., Osaka, Japan. 15 July 1985. p. 16. Retrieved 25 August 2023.
  2. ^ Sega Arcade History (in Japanese). Tokyo: Enterbrain. 2002. ISBN 9784757707900. Archived from the original on 11 September 2018. Retrieved 11 September 2018 – via Shmuplations.
  3. ^ Szczepaniak, John (2018). The Untold History of Japanese Game Developers Vol. 3. SMG Szczepaniak. pp. 274–276.
  4. ^ a b c GameCenter CX - 2nd Season, Episode 3. Retrieved on 2009年04月04日
  5. ^ Champion Boxing [permanent dead link ], GameSpy
  6. ^ Champion Boxing at the Killer List of Videogames
  7. ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer . No. 163. Future Publishing. p. 61.
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