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Delphi Programming/Variables and constants

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Variables are indispensable in programming. A program wouldn't do much things without variables.

A variable links a name to a value. You must not confuse its name and its value. A variable is not constant. It may change during the application execution.

Variables and program

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Variable declaration in the program

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To declare a variable in a program, you have to write:

  • var
  • The variable name (var1, for example)
  • :
  • Its type (integer, for example)
  • ;

An example:

functionfoo()
var
var1:integer;
var2:integer;

begin
// Some instructions
end;

You can also write:

functionfoo()
var
var1,var2:integer;

begin
// Some instructions
end;

Right syntax for the variable names

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Wrong identifier Violated rule Right identifier
1name Must not start with a number name1
name.2 Dots are not allowed name_2
-name-3 Dashes are not allowed _name_3
Variable name Spaces are not allowed Variable_name
déjà_vu Accented characters are not allowed deja_vu

You don't have to worry about lowercase and uppercase as Delphi is case-insensitive.

Display a variable

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It's easy to display a variable in an application. In a console application, you use the command

WriteLn(variableToDisplay);

.

Here is the result in a whole application:

programDisplay_a_variable;

{$APPTYPE CONSOLE}

uses
SysUtils;
var
var1:integer;

begin
var1:=12
WriteLn(var1);
ReadLn;
end.

So this code will display 12.

Remark: If you don't want the display of a new line, use the Write function rather than WriteLn .
Remark: You can use the ReadLn function to avoid the console from closing too quickly, but the actual feature of this function is described below.
Remark: In GUI applications, you display variables in visual components.

Retrieve a variable

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It's easy too. You have to call the ReadLn(variable); function.

You have to first declare the variable you want to use. Here is a whole code:

programRetrieve_a_Variable;

{$APPTYPE CONSOLE}

uses
SysUtils;
var
var1:integer;

begin
ReadLn(var1);
end.

In the next pages, we will see how to operate variable additions, use variables in loops and conditions, etc...

Remark: If you don't want to skip a line after the entry, use the Read function rather than ReadLn .

Assignment

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You can set a value to a variable at any time in a program, from another variable for example:

programAssignment;

{$APPTYPE CONSOLE}

uses
SysUtils;
var
sourceVariable:integer;
targetVariable:integer;

begin
ReadLn(sourceVariable);
targetVariable:=sourceVariable;
end.

The changed variable is on the left and the variable whose value is duplicated is on the right. Do not confuse.

The constants

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Introduction

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The constants are similar to variables, except one point: they can't change their value during the execution.

The constants of the system

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Those constants specify all the values that are native and defined in the header files.

Example:

stdout points on the screen buffer
stdin points on the keyboard buffer

The symbolic constants

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The symbolic constants are defined by the developer. They work as the variables, except for their declaration.

To declare a constant, you have to declare it after the reserved keyword const instead of var.

programDeclare_constant;

{$APPTYPE CONSOLE}

uses
SysUtils;
const
const1=12;
var
var1:integer;

begin
// Instructions
end.


Test your knowledge

Write an application that asks the user its age and then display it.

Answer
programAsk_your_age;

{$APPTYPE CONSOLE}

uses
SysUtils;
var
age:integer;

begin
WriteLn('How old are you?');
ReadLn(age);
Write('You are ');
Write(age);
WriteLn(' year(s) old.');
end.

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