APE Users Guide
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APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.
About
[edit | edit source ]APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.
Overview
[edit | edit source ]APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.
You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.
Setup
[edit | edit source ]Flex Builder 2
[edit | edit source ]Flash CS3
[edit | edit source ]A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/
Particles
[edit | edit source ]CircleParticle
[edit | edit source ]RectangleParticle
[edit | edit source ]WheelParticle
[edit | edit source ]Constraints
[edit | edit source ]SpringConstraint
[edit | edit source ]Grouping
[edit | edit source ]Group
[edit | edit source ]Composite
[edit | edit source ]Collisions
[edit | edit source ]Static Collision Tests
[edit | edit source ]Multisampling
[edit | edit source ]Painting and Rendering
[edit | edit source ]Built-in methods
[edit | edit source ]Custom methods and overriding
[edit | edit source ]License
[edit | edit source ]APE is released under the open source MIT license.