Version: Unity 6.2 (6000.2)
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  • GameObjects
Windows build settings reference
Introduction to GameObjects

GameObjects

The following topics give an overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in Unity:

Topic Description
Introduction to GameObjects Learn more about GameObjects in Unity.
GameObject fundamentals Information about GameObjects.
Primitive and placeholder objects Information about primitive objects.
Components A functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
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An overview of components.
Models A 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
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An overview of models.
Meshes Learn more about meshes.
Prefabs An asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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Information about prefabs.
Constraints Settings on Joint components which limit movement or rotation. The type and number of constraints vary depending on the type of Joint. More info
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An overview of constraints.
Windows build settings reference
Introduction to GameObjects
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