Resources for understanding how Unity orders 2D GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary , and how to control the order with sorting layers, sorting groups, and distance calculations.
| Topic | Description |
|---|---|
| 2D rendering order | Learn about the criteria Unity uses to decide whether one 2D GameObject renders in front of another. |
| Change the sorting order of 2D GameObjects | Arrange 2D GameObjects in layers, set the order within a layer, and change how Unity calculates distance. |
| Prevent 2D GameObjects mixing in sorting layers | Keep groups of 2D GameObjects from mixing together on the same sorting layers and sublayers. |
| Sorting Group component reference | Explore the properties you can use to determine the rendering order of a group of 2D GameObjects. |