The Debug Draw Mode overlay has the following options that help you understand your graphics and lighting better.
These controls only affect the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view during development and have no effect on the built game.
To open the Debug Mode options overlay, select the Debug Mode icon in the Draw Modes overlay. For more information, refer to Draw Modes overlay reference.
| Debug Mode option | Description |
|---|---|
| Lighting |
|
| Realtime Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. See in Glossary |
Visualize aspects of the Enlighten Realtime Global Illumination system. Refer to GI Visualisations for information about each of these modes. |
| Baked Global Illumination | Visualize aspects of the Baked Global Illumination system. For more information about each of these modes, refer to GI Visualisations. |
| Deferred | View each of the elements of the G-buffer in isolation. For more information, refer to Deferred Shading A rendering path in the Built-in Render Pipeline that places no limit on the number of Lights that can affect a GameObject. All Lights are evaluated per-pixel, which means that they all interact correctly with normal maps and so on. Additionally, all Lights can have cookies and shadows. More info See in Glossary . |
| Miscellaneous |
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| Validate Albedo and Validate Metal Sepcular | Check whether your physically-based materials use values within the recommended ranges. For more information, refer to Physically Based Material Validator. |