Version: Unity 6.5 (6000.5)
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CommandBuffer fundamentals in the Built-In Render Pipeline
Post-processing

CameraEvent and LightEvent events order reference for the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

CameraEvent

The order of execution for CameraEvents depends on the rendering path The technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary
that your Project uses.

Deferred rendering path

Forward rendering path

LightEvent order of execution

During the "render shadows" stage above, for each shadow-casting Light, Unity performs these steps:

CommandBuffer fundamentals in the Built-In Render Pipeline
Post-processing
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