Version: Unity 6.3 LTS (6000.3)
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Debug shaders with PIX
ShaderLab language reference

Shader languages reference

Reference for ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
, and High Level ShaderA program that runs on the GPU. More info
See in Glossary
Language (HLSL) in Unity.

Page Description
ShaderLab language reference Reference for ShaderLab.
HLSL semantics reference Reference for supported High-Level Shader Language (HLSL) semantics in Unity.
HLSL pragma directives reference Reference for HLSL pragma directives in Unity.
HLSL pragma require command reference Reference for all the valid values for the #pragma require directive.
HLSL pragma target command reference Reference for the shader models Unity uses, and the combination of #pragma require values that each corresponds to.
Built-in shader variables reference Reference for the global variables Unity provides for your custom shaders, such as transformation matrices and light parameters.

Additional resources

Debug shaders with PIX
ShaderLab language reference
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