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The Java™ Tutorials
Trail: Learning the Java Language
Lesson: Classes and Objects
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The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.
See Dev.java for updated tutorials taking advantage of the latest releases.
See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.
See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.

Objects

A typical Java program creates many objects, which as you know, interact by invoking methods. Through these object interactions, a program can carry out various tasks, such as implementing a GUI, running an animation, or sending and receiving information over a network. Once an object has completed the work for which it was created, its resources are recycled for use by other objects.

Here's a small program, called CreateObjectDemo, that creates three objects: one Point object and two Rectangle objects. You will need all three source files to compile this program.

public class CreateObjectDemo {
 public static void main(String[] args) {
		
 // Declare and create a point object and two rectangle objects.
 Point originOne = new Point(23, 94);
 Rectangle rectOne = new Rectangle(originOne, 100, 200);
 Rectangle rectTwo = new Rectangle(50, 100);
		
 // display rectOne's width, height, and area
 System.out.println("Width of rectOne: " + rectOne.width);
 System.out.println("Height of rectOne: " + rectOne.height);
 System.out.println("Area of rectOne: " + rectOne.getArea());
		
 // set rectTwo's position
 rectTwo.origin = originOne;
		
 // display rectTwo's position
 System.out.println("X Position of rectTwo: " + rectTwo.origin.x);
 System.out.println("Y Position of rectTwo: " + rectTwo.origin.y);
		
 // move rectTwo and display its new position
 rectTwo.move(40, 72);
 System.out.println("X Position of rectTwo: " + rectTwo.origin.x);
 System.out.println("Y Position of rectTwo: " + rectTwo.origin.y);
 }
}

This program creates, manipulates, and displays information about various objects. Here's the output:

Width of rectOne: 100
Height of rectOne: 200
Area of rectOne: 20000
X Position of rectTwo: 23
Y Position of rectTwo: 94
X Position of rectTwo: 40
Y Position of rectTwo: 72

The following three sections use the above example to describe the life cycle of an object within a program. From them, you will learn how to write code that creates and uses objects in your own programs. You will also learn how the system cleans up after an object when its life has ended.

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