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The Java™ Tutorials
Trail: Learning the Java Language
Lesson: Classes and Objects
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The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.
See Dev.java for updated tutorials taking advantage of the latest releases.
See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.
See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.

Questions and Exercises: Classes

Questions

  1. Consider the following class:

    public class IdentifyMyParts {
     public static int x = 7; 
     public int y = 3; 
    }
    
    1. What are the class variables?

    2. What are the instance variables?

    3. What is the output from the following code:

      IdentifyMyParts a = new IdentifyMyParts();
      IdentifyMyParts b = new IdentifyMyParts();
      a.y = 5;
      b.y = 6;
      a.x = 1;
      b.x = 2;
      System.out.println("a.y = " + a.y);
      System.out.println("b.y = " + b.y);
      System.out.println("a.x = " + a.x);
      System.out.println("b.x = " + b.x);
      System.out.println("IdentifyMyParts.x = " + IdentifyMyParts.x);
      

Exercises

  1. Write a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit. Be sure to keep your solution as you will be asked to rewrite it in Enum Types.


    Hint:

    You can use the assert statement to check your assignments. You write:

    assert (boolean expression to test); 
    

    If the boolean expression is false, you will get an error message. For example,

    assert toString(ACE) == "Ace";
    

    should return true, so there will be no error message.

    If you use the assert statement, you must run your program with the ea flag:

    java -ea YourProgram.class
    

  2. Write a class whose instances represent a full deck of cards. You should also keep this solution.

  3. 3. Write a small program to test your deck and card classes. The program can be as simple as creating a deck of cards and displaying its cards.

Check your answers.

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