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Java™ Platform
Standard Ed. 6
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Uses of Class
java.awt.Graphics2D

Packages that use Graphics2D
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.font Provides classes and interface relating to fonts.
java.awt.image Provides classes for creating and modifying images.

Uses of Graphics2D in java.awt

Methods in java.awt that return Graphics2D
Graphics2D SplashScreen.createGraphics()
Creates a graphics context (as a Graphics2D object) for the splash screen overlay image, which allows you to draw over the splash screen.
abstract Graphics2D GraphicsEnvironment.createGraphics(BufferedImage img)
Returns a Graphics2D object for rendering into the specified BufferedImage.

Uses of Graphics2D in java.awt.font

Methods in java.awt.font with parameters of type Graphics2D
void TextLayout.draw(Graphics2D g2, float x, float y)
Renders this TextLayout at the specified location in the specified Graphics2D context.
void ShapeGraphicAttribute.draw(Graphics2D graphics, float x, float y)
Renders this GraphicAttribute at the specified location.
void ImageGraphicAttribute.draw(Graphics2D graphics, float x, float y)
Renders this GraphicAttribute at the specified location.
abstract void GraphicAttribute.draw(Graphics2D graphics, float x, float y)
Renders this GraphicAttribute at the specified location.

Uses of Graphics2D in java.awt.image

Methods in java.awt.image that return Graphics2D
abstract Graphics2D VolatileImage.createGraphics()
Creates a Graphics2D, which can be used to draw into this VolatileImage.
Graphics2D BufferedImage.createGraphics()
Creates a Graphics2D, which can be used to draw into this BufferedImage.


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Java™ Platform
Standard Ed. 6
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