Texture2D - Factor Documentation

Texture2D


Vocabulary
raylib

Class description
Represents an texture stored on the GPU.

Fields
id uint OpenGL Texture ID
width int Texture Base Width
height int Texture Base Height
mipmaps int Mipmap Levels, 1 by default
format PixelFormat Data Format (PixelFormat type)


Definition
USING: alien.c-types classes.struct ;

IN: raylib

STRUCT: Texture2D
{ id uint initial: 0 } { width int initial: 0 }
{ height int initial: 0 } { mipmaps int initial: 0 }
{ format PixelFormat } ;


Methods
USING: classes.struct classes.struct.private kernel raylib ;

M: Texture2D clone
clone-underlying \ Texture2D memory>struct ; inline


USING: accessors classes.struct combinators.smart raylib ;

M: Texture2D struct-slot-values
{
[ id>> ]
[ width>> ]
[ height>> ]
[ mipmaps>> ]
[ format>> ]
} cleave>array ; inline

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