Texture2D - Factor Documentation
Handbook
Glossary
Texture2D
Vocabulary
raylib
Class description
Represents an texture stored on the GPU.
Fields
id
uint
OpenGL Texture ID
width
int
Texture Base Width
height
int
Texture Base Height
mipmaps
int
Mipmap Levels, 1 by default
format
PixelFormat
Data Format (PixelFormat type)
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
Texture2D
{
id
uint
initial:
0
}
{
width
int
initial:
0
}
{
height
int
initial:
0
}
{
mipmaps
int
initial:
0
}
{
format
PixelFormat
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
Texture2D
clone
clone-underlying
\
Texture2D
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
Texture2D
struct-slot-values
{
[
id>>
]
[
width>>
]
[
height>>
]
[
mipmaps>>
]
[
format>>
]
}
cleave>array
;
inline
AltStyle
によって変換されたページ
(->オリジナル)
/
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