Animation resources
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An animation resource can define one of two types of animations:
- Property animation
- Creates an animation by modifying an object's property values over a set period
with an
Animator. - View animation
-
There are two types of animations that you can do with the view animation framework:
- Tween animation: creates an animation by performing a series of transformations on a single image
with an
Animation. - Frame animation: creates an animation by showing a sequence of images in order
with an
AnimationDrawable.
- Tween animation: creates an animation by performing a series of transformations on a single image
with an
Property animation
An animation defined in XML that modifies properties of the target object, such as background color or alpha value, over a set amount of time.
- file location:
res/animator/filename.xml
The filename is used as the resource ID.- compiled resource datatype:
- Resource pointer to a
ValueAnimator,ObjectAnimator, orAnimatorSet - resource reference:
-
In Java-based or Kotlin code:
R.animator.filename
In XML:@[package:]animator/filename - syntax:
-
<set android:ordering=["together"|"sequentially"]> <objectAnimator android:propertyName="string" android:duration="int" android:valueFrom="float|int|color" android:valueTo="float|int|color" android:startOffset="int" android:repeatCount="int" android:repeatMode=["restart"|"reverse"] android:valueType=["intType"|"floatType"]/> <animator android:duration="int" android:valueFrom="float|int|color" android:valueTo="float|int|color" android:startOffset="int" android:repeatCount="int" android:repeatMode=["restart"|"reverse"] android:valueType=["intType"|"floatType"]/> <set> ... </set> </set>
The file must have a single root element: either
<set>,<objectAnimator>, or<valueAnimator>. You can group animation elements together inside the<set>element, including other<set>elements. - elements:
-
<set>- A container that holds other animation elements (
<objectAnimator>,<valueAnimator>, or other<set>elements). Represents anAnimatorSet.You can specify nested
<set>tags to further group animations. Each<set>can define its ownorderingattribute.Attributes:
-
android:ordering -
Keyword. Specifies the play ordering of animations in this set.
Value Description sequentiallyPlay animations in this set sequentially. together(default)Play animations in this set at the same time.
-
<objectAnimator>- Animates a specific property of an object over a specific amount of time. Represents
an
ObjectAnimator.Attributes:
-
android:propertyName -
String. Required. The object's property to animate, referenced by its name. For example, you can specify
"alpha"or"backgroundColor"for aViewobject. TheobjectAnimatorelement doesn't expose atargetattribute, however, so you can't set the object to animate in the XML declaration. You have to inflate your animation XML resource by callingloadAnimator(), and callsetTarget()to set the target object that contains this property. -
android:valueTo - float, int, or color. Required. The value where the animated property ends. Colors are represented as six-digit hexadecimal numbers, such as #333333.
-
android:valueFrom -
float, int, or color. The value where the animated property starts. If not
specified, the animation starts at the value obtained by the property's
getmethod. Colors are represented as six-digit hexadecimal numbers, such as #333333. -
android:duration - int. The time in milliseconds of the animation. 300 milliseconds is the default.
-
android:startOffset -
int. The amount of milliseconds the animation delays after
start()is called. -
android:repeatCount -
int. How many times to repeat an animation. Set to
"-1"to infinitely repeat or to a positive integer. For example, a value of"1"means that the animation is repeated once after the initial run of the animation, so the animation plays a total of two times. The default value is"0", which means no repetition. -
android:repeatMode -
int. How an animation behaves when it reaches the end of the animation.
android:repeatCountmust be set to a positive integer or"-1"for this attribute to have an effect. Set to"reverse"to have the animation reverse direction with each iteration or"restart"to have the animation loop from the beginning each time. -
android:valueType -
Keyword. Don't specify this attribute if the value is a color. The animation framework automatically handles color
values.
Value Description intTypeSpecifies that the animated values are integers. floatType(default)Specifies that the animated values are floats.
-
<animator>- Performs an animation over a specified amount of time.
Represents a
ValueAnimator.Attributes:
-
android:valueTo - float, int, or color. Required. The value where the animation ends. Colors are represented as six-digit hexadecimal numbers, such as #333333.
-
android:valueFrom - float, int, or color. Required. The value where the animation starts. Colors are represented as six-digit hexadecimal numbers, such as #333333.
-
android:duration - int. The time in milliseconds of the animation. 300ms is the default.
-
android:startOffset -
int. The amount of milliseconds the animation delays after
start()is called. -
android:repeatCount -
int. How many times to repeat an animation. Set to
"-1"to infinitely repeat or to a positive integer. For example, a value of"1"means that the animation is repeated once after the initial run of the animation, so the animation plays a total of two times. The default value is"0", which means no repetition. -
android:repeatMode -
int. How an animation behaves when it reaches the end of the animation.
android:repeatCountmust be set to a positive integer or"-1"for this attribute to have an effect. Set to"reverse"to have the animation reverse direction with each iteration or"restart"to have the animation loop from the beginning each time. -
android:valueType -
Keyword. Don't specify this attribute if the value is a color. The animation framework automatically handles color
values.
Value Description intTypeSpecifies that the animated values are integers. floatType(default)Specifies that the animated values are floats.
-
- example:
-
XML file saved at
res/animator/property_animator.xml:<setandroid:ordering="sequentially"> <set> <objectAnimator android:propertyName="x" android:duration="500" android:valueTo="400" android:valueType="intType"/> <objectAnimator android:propertyName="y" android:duration="500" android:valueTo="300" android:valueType="intType"/> </set> <objectAnimator android:propertyName="alpha" android:duration="500" android:valueTo="1f"/> </set>
To run this animation, inflate the XML resources in your code to an
AnimatorSetobject, and then set the target objects for all the animations before starting the animation set. CallingsetTarget()sets a single target object for all children of theAnimatorSetas a convenience. The following code shows how to do this:Kotlin
valset:AnimatorSet=AnimatorInflater.loadAnimator(myContext,R.animator.property_animator) .apply{ setTarget(myObject) start() }
Java
AnimatorSetset=(AnimatorSet)AnimatorInflater.loadAnimator(myContext, R.animator.property_animator); set.setTarget(myObject); set.start();
- see also:
-
- Property Animation Overview
- API demos for examples of how to use the property animation system
View animation
The view animation framework supports both tween and frame-by-frame animations, which are both declared in XML. The following sections describe how to use both methods.
Tween animation
An animation defined in XML that performs transitions on a graphic such as rotating, fading, moving, and stretching.
- file location:
res/anim/filename.xml
The filename is used as the resource ID.- compiled resource datatype:
- Resource pointer to an
Animation - resource reference:
-
In Java:
R.anim.filename
In XML:@[package:]anim/filename - syntax:
-
<?xmlversion="1.0"encoding="utf-8"?> <setxmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@[package:]anim/interpolator_resource" android:shareInterpolator=["true"|"false"]> <alpha android:fromAlpha="float" android:toAlpha="float"/> <scale android:fromXScale="float" android:toXScale="float" android:fromYScale="float" android:toYScale="float" android:pivotX="float" android:pivotY="float"/> <translate android:fromXDelta="float" android:toXDelta="float" android:fromYDelta="float" android:toYDelta="float"/> <rotate android:fromDegrees="float" android:toDegrees="float" android:pivotX="float" android:pivotY="float"/> <set> ... </set> </set>
The file must have a single root element: either an
<alpha>,<scale>,<translate>,<rotate>, or<set>element that holds a group (or groups) of other animation elements (including nested<set>elements). - elements:
-
<set>- A container that holds other animation elements
(
<alpha>,<scale>,<translate>,<rotate>) or other<set>elements. Represents anAnimationSet.Attributes:
android:interpolator- Interpolator resource.
An
Interpolatorto apply on the animation. The value must be a reference to a resource that specifies an interpolator, not an interpolator class name. There are default interpolator resources available from the platform or you can create your own interpolator resource. See the following discussion for more information about interpolators. android:shareInterpolator- Boolean.
"true"if you want to share the same interpolator among all child elements.
<alpha>- A fade-in or fade-out animation. Represents an
AlphaAnimation.Attributes:
android:fromAlpha- Float. Starting opacity offset, where 0.0 is transparent and 1.0 is opaque.
android:toAlpha- Float. Ending opacity offset, where 0.0 is transparent and 1.0 is opaque.
For more attributes supported by
<alpha>, see the class reference forAnimation, whose XML attributes are inherited by this element. <scale>- A resizing animation. You can specify the center point of the image from which it grows
outward or inward by specifying
pivotXandpivotY. For example, if these values are 0,0 (the top-left corner), all growth is down and to the right. Represents aScaleAnimation.Attributes:
android:fromXScale- Float. Starting X size offset, where 1.0 is no change.
android:toXScale- Float. Ending X size offset, where 1.0 is no change.
android:fromYScale- Float. Starting Y size offset, where 1.0 is no change.
android:toYScale- Float. Ending Y size offset, where 1.0 is no change.
android:pivotX- Float. The X coordinate to remain fixed when the object is scaled.
android:pivotY- Float. The Y coordinate to remain fixed when the object is scaled.
For more attributes supported by
<scale>, see the class reference forAnimation, whose XML attributes are inherited by this element. <translate>- A vertical and/or horizontal motion. Represents a
TranslateAnimation. Supports the following attributes in any of these three formats:- Values from -100 to 100 ending with "%", indicating a percentage relative to itself.
- Values from -100 to 100 ending in "%p", indicating a percentage relative to its parent.
- A float value with no suffix, indicating an absolute value.
Attributes:
android:fromXDelta- Float or percentage. Starting X offset. Expressed either in pixels relative
to the normal position, such as
"5"; in percentage relative to the element width, such as"5%"; or in percentage relative to the parent width, such as"5%p". android:toXDelta- Float or percentage. Ending X offset. Expressed either in pixels relative
to the normal position, such as
"5"; in percentage relative to the element width, such as"5%"; or in percentage relative to the parent width, such as"5%p". android:fromYDelta- Float or percentage. Starting Y offset. Expressed either in pixels relative
to the normal position, such as
"5"; in percentage relative to the element height, such as"5%"; or in percentage relative to the parent height, such as"5%p". android:toYDelta- Float or percentage. Ending Y offset. Expressed either in pixels relative
to the normal position, such as
"5"; in percentage relative to the element height, such as"5%"; or in percentage relative to the parent height, such as"5%p".
For more attributes supported by
<translate>, see the class reference forAnimation, whose XML attributes are inherited by this element. <rotate>- A rotation animation. Represents a
RotateAnimation.Attributes:
android:fromDegrees- Float. Starting angular position, in degrees.
android:toDegrees- Float. Ending angular position, in degrees.
android:pivotX- Float or percentage. The X coordinate of the center of rotation. Expressed
either in pixels relative to the object's left edge, such as
"5"; in percentage relative to the object's left edge, such as"5%"; or in percentage relative to the parent container's left edge, such as"5%p". android:pivotY- Float or percentage. The Y coordinate of the center of rotation. Expressed
either in pixels relative to the object's top edge, such as
"5"; in percentage relative to the object's top edge, such as"5%"; or in percentage relative to the parent container's top edge, such as"5%p".
For more attributes supported by
<rotate>, see the class reference forAnimation, whose XML attributes are inherited by this element.
- example:
-
XML file saved at
res/anim/hyperspace_jump.xml:<setxmlns:android="http://schemas.android.com/apk/res/android" android:shareInterpolator="false"> <scale android:interpolator="@android:anim/accelerate_decelerate_interpolator" android:fromXScale="1.0" android:toXScale="1.4" android:fromYScale="1.0" android:toYScale="0.6" android:pivotX="50%" android:pivotY="50%" android:fillAfter="false" android:duration="700"/> <set android:interpolator="@android:anim/accelerate_interpolator" android:startOffset="700"> <scale android:fromXScale="1.4" android:toXScale="0.0" android:fromYScale="0.6" android:toYScale="0.0" android:pivotX="50%" android:pivotY="50%" android:duration="400"/> <rotate android:fromDegrees="0" android:toDegrees="-45" android:toYScale="0.0" android:pivotX="50%" android:pivotY="50%" android:duration="400"/> </set> </set>
The following application code applies the animation to an
ImageViewand starts the animation:Kotlin
valimage:ImageView=findViewById(R.id.image) valhyperspaceJump:Animation=AnimationUtils.
loadAnimation(this,R.anim.hyperspace_jump) image.startAnimation(hyperspaceJump)Java
ImageViewimage=(ImageView)findViewById(R.id.image); AnimationhyperspaceJump=AnimationUtils.
loadAnimation(this,R.anim.hyperspace_jump); image.startAnimation(hyperspaceJump); - see also:
Interpolators
An interpolator is an animation modifier defined in XML that affects the rate of change in an animation. This lets your existing animation effects be accelerated, decelerated, repeated, bounced, etc.
An interpolator is applied to an animation element with the android:interpolator
attribute, the value of which is a reference to an interpolator resource.
All interpolators available in Android are subclasses of the Interpolator class. For each interpolator class, Android
includes a public resource you can reference to apply the interpolator to an animation
using the android:interpolator attribute.
The following table specifies the resource to use for each interpolator:
| Interpolator class | Resource ID |
|---|---|
AccelerateDecelerateInterpolator |
@android:anim/accelerate_decelerate_interpolator |
AccelerateInterpolator |
@android:anim/accelerate_interpolator |
AnticipateInterpolator |
@android:anim/anticipate_interpolator |
AnticipateOvershootInterpolator |
@android:anim/anticipate_overshoot_interpolator |
BounceInterpolator |
@android:anim/bounce_interpolator |
CycleInterpolator |
@android:anim/cycle_interpolator |
DecelerateInterpolator |
@android:anim/decelerate_interpolator |
LinearInterpolator |
@android:anim/linear_interpolator |
OvershootInterpolator |
@android:anim/overshoot_interpolator |
Here's how you can apply one of these with the android:interpolator attribute:
<setandroid:interpolator="@android:anim/accelerate_interpolator"> ... </set>
Custom interpolators
If you're not satisfied with the interpolators provided by the platform, you can create a custom interpolator resource with modified attributes.
For example, you can adjust the rate of
acceleration for the AnticipateInterpolator or adjust the number of
cycles for the CycleInterpolator . To do so, you
create your own interpolator resource in an XML file.
- file location:
res/anim/filename.xml
The filename is used as the resource ID.- compiled resource datatype:
- Resource pointer to the corresponding interpolator object
- resource reference:
-
In XML:
@[package:]anim/filename - syntax:
-
<?xmlversion="1.0"encoding="utf-8"?> <InterpolatorNamexmlns:android="http://schemas.android.com/apk/res/android" android:attribute_name="value" />
If you don't apply any attributes, then your interpolator functions exactly the same as those provided by the platform, listed in the preceding table.
- elements:
- Notice that each
Interpolatorimplementation, when defined in XML, has a name that begins with a lowercase letter.<accelerateDecelerateInterpolator>- The rate of change starts and ends slowly but accelerates through the
middle.
No attributes.
<accelerateInterpolator>- The rate of change starts slowly, then accelerates.
Attributes:
android:factor- Float. The acceleration rate. The default is 1.
<anticipateInterpolator>- The change starts backward, then flings forward.
Attributes:
android:tension- Float. The amount of tension to apply. The default is 2.
<anticipateOvershootInterpolator>- The change starts backward, then flings forward and overshoots the target value, then
settles at the final value.
Attributes:
android:tension- Float. The amount of tension to apply. The default is 2.
android:extraTension- Float. The amount by which to multiply the tension. The default is 1.5.
<bounceInterpolator>- The change bounces at the end.
No attributes
<cycleInterpolator>- Repeats the animation for a specified number of cycles. The rate of change follows a
sinusoidal pattern.
Attributes:
android:cycles- Integer. The number of cycles. The default is 1.
<decelerateInterpolator>- The rate of change starts out quickly, then decelerates.
Attributes:
android:factor- Float. The deceleration rate. The default is 1.
<linearInterpolator>- The rate of change is constant.
No attributes.
<overshootInterpolator>- The change flings forward and overshoots the last value, then comes back.
Attributes:
android:tension- Float. The amount of tension to apply. The default is 2.
- example:
-
XML file saved at
res/anim/my_overshoot_interpolator.xml:<?xmlversion="1.0"encoding="utf-8"?> <overshootInterpolatorxmlns:android="http://schemas.android.com/apk/res/android" android:tension="7.0" />
This animation XML applies the interpolator:
<scalexmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@anim/my_overshoot_interpolator" android:fromXScale="1.0" android:toXScale="3.0" android:fromYScale="1.0" android:toYScale="3.0" android:pivotX="50%" android:pivotY="50%" android:duration="700"/>
Frame animation
An animation defined in XML that shows a sequence of images in order, like a film.
- file location:
res/drawable/filename.xml
The filename is used as the resource ID.- compiled resource datatype:
- Resource pointer to an
AnimationDrawable - resource reference:
-
In Java:
R.drawable.filename
In XML:@[package:]drawable.filename - syntax:
-
<?xmlversion="1.0"encoding="utf-8"?> <animation-listxmlns:android="http://schemas.android.com/apk/res/android" android:oneshot=["true"|"false"]> <item android:drawable="@[package:]drawable/drawable_resource_name" android:duration="integer"/> </animation-list>
- elements:
-
<animation-list>- Required. This must be the root element. Contains one or more
<item>elements.Attributes:
android:oneshot- Boolean.
"true"if you want to perform the animation once;"false"to loop the animation.
<item>- A single frame of animation. Must be a child of a
<animation-list>element.Attributes:
android:drawable- Drawable resource. The drawable to use for this frame.
android:duration- Integer. The duration to show this frame, in milliseconds.
- example:
-
XML file saved at
res/drawable/rocket_thrust.xml:<?xmlversion="1.0"encoding="utf-8"?> <animation-listxmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false"> <itemandroid:drawable="@drawable/rocket_thrust1"android:duration="200"/> <itemandroid:drawable="@drawable/rocket_thrust2"android:duration="200"/> <itemandroid:drawable="@drawable/rocket_thrust3"android:duration="200"/> </animation-list>
The following application code sets the animation as the background for a
View, then play the animation:Kotlin
valrocketImage:ImageView=findViewById(R.id.rocket_image) rocketImage.
setBackgroundResource(R.drawable.rocket_thrust) valrocketAnimation=rocketImage.backgroundif(rocketAnimationisAnimatable){ rocketAnimation.start()}Java
ImageViewrocketImage=(ImageView)findViewById(R.id.rocket_image); rocketImage.
setBackgroundResource(R.drawable.rocket_thrust); rocketAnimation=rocketImage.getBackground(); if(rocketAnimationinstanceofAnimatable){ ((Animatable)rocketAnimation).start(); } - see also: