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Arthur Brainville

I'm a French C++ developer. I'm interested into Virtual Reality systems, man-machine interface, graphics programing, and open source in general.

Education

ESIEA. French Graduate Engineering School (VR Major).

Work

C++ Nerd at LIV

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Skills/Languages

I'm a C++ developer, and I work on Windows and Linux. I do cross platform development

I have hands-on experience with the Oculus and SteamVR SDKs for integrating VR rendering into OpenGL applications.

Since my main interest is VR (and video games!) development, I'm familliar with a number of C and C++ libraries, to name a few:

- OGRE
- BulletPhysics
- OpenAL
- SDL
- GLFW
- GLEW
- RakNet
- the Qt framework
- the Win32 API
- the Linux system call interface
- pthread

Currently learning

I'm currently in the process of properly learning about graphics programing, notably OpenGL and GLSL. (I like open standards).

I'm also trying my best to learn more about the more "modern" C++ standards (C++11/14/17). I'm more and more intrigued by template meta-programming. I have a limited use of templates in my day to day C++ (I use them mostly to stamp out functions that need to take a variety of different types to work with).

Currently hacking on

I'm continuously developping Annwvyn, a free and open-source VR-oriented game-engine, that take the form of a C++ application framework.

I'm also currently working on a glTF importer for the OGRE rendering engine (Annwvyn uses OGRE. I want to use glTF with Annwvyn. So that makes sense!)

From time to time, if I can help with a thing or two, I like to contribute back to Open Source projects.

Available for

I'd like to discuss about things related to VR, video games, software architecture, Open standards in the graphics world (like the work the Khronos Group is doing on Vulkan, glTF, OpenXR...)

Also, I can help with integrating VR (Rift, Vive...) into projects that render via OpenGL.

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