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std::destroy

From cppreference.com
< cpp‎ | memory
 
 
Memory management library
(exposition only*)
Uninitialized storage (until C++20)
(until C++20*)
(until C++20*)

(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
 
Defined in header <memory>
template< class ForwardIt >
void destroy( ForwardIt first, ForwardIt last );
(1) (since C++17)
(constexpr since C++20)
template< class ExecutionPolicy, class ForwardIt >
void destroy( ExecutionPolicy&& policy, ForwardIt first, ForwardIt last );
(2) (since C++17)
1) Destroys the objects in the range [firstlast), as if by
for (; first != last; ++first)
 std::destroy_at (std::addressof (*first));
2) Same as (1), but executed according to policy. This overload participates in overload resolution only if all following conditions are satisfied:

std::is_execution_policy_v <std::decay_t <ExecutionPolicy>> is true.

(until C++20)

std::is_execution_policy_v <std::remove_cvref_t <ExecutionPolicy>> is true.

(since C++20)

[edit] Parameters

first, last - the pair of iterators defining the range of elements to destroy
policy - the execution policy to use
Type requirements
-ForwardIt must meet the requirements of LegacyForwardIterator.
-No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions.

[edit] Complexity

Linear in the distance between first and last.

[edit] Exceptions

The overload with a template parameter named ExecutionPolicy reports errors as follows:

  • If execution of a function invoked as part of the algorithm throws an exception and ExecutionPolicy is one of the standard policies, std::terminate is called. For any other ExecutionPolicy, the behavior is implementation-defined.
  • If the algorithm fails to allocate memory, std::bad_alloc is thrown.

[edit] Possible implementation

template<class ForwardIt>
constexpr // since C++20
void destroy(ForwardIt first, ForwardIt last)
{
 for (; first != last; ++first)
 std::destroy_at (std::addressof (*first));
}

[edit] Example

The following example demonstrates how to use destroy to destroy a contiguous sequence of elements.

Run this code
#include <iostream>
#include <memory>
#include <new>
 
struct Tracer
{
 int value;
 ~Tracer() { std::cout << value << " destructed\n"; }
};
 
int main()
{
 alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8];
 
 for (int i = 0; i != 8; ++i)
 new(buffer + sizeof(Tracer) * i) Tracer{i}; // manually construct objects
 
 auto ptr = std::launder (reinterpret_cast<Tracer*>(buffer));
 
 std::destroy(ptr, ptr + 8);
}

Output:

0 destructed
1 destructed
2 destructed
3 destructed
4 destructed
5 destructed
6 destructed
7 destructed

[edit] See also

(C++17)
destroys a number of objects in a range
(function template) [edit]
(C++17)
destroys an object at a given address
(function template) [edit]
destroys a range of objects
(algorithm function object)[edit]
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