I've built a simple command line flashcard game for learning Korean. I'm a beginner programmer, so I just wanted to make sure I'm following best practices, especially pertaining to OOP principles.
Any feedback would be greatly appreciated.
Here's GitHub link and reposted below:
class FlashCard
def initialize
# TODO: load from file
@korean_dict = {
"사과" => "apple",
"맥주" => "beer",
"책" => "book",
"의자" => "chair",
"피아노" => "piano"
}
@english_dict = @korean_dict.invert
@correct = 0
end
# starts the game
def play
puts '----------------'
puts 'KOREAN FLASHCARD'
puts '----------------'
dict = pick_dict
ask_questions(dict)
print_results(dict)
end
# select korean-to-english or english-to-korean dictionary
def pick_dict
user_input = -1
until (user_input == 1 || user_input == 2)
print "Korean to English [press 1] or English to Korean [press 2]: "
user_input = gets.chomp.to_i
end
user_input == 1 ? @korean_dict : @english_dict
end
# loop through dictionary and prompt user for answers
def ask_questions(dict)
dict.each_with_index do |(key, val), i|
print "Question #{i+1}: #{key} is "
input = gets.chomp
check_answer(input, val, i)
end
end
# check if user input matches correct translation
def check_answer(input, val, index)
if (input == val)
@correct += 1
puts "Correct! #{@correct} of #{index+1} correct.\n\n"
else
print "Sorry, the correct answer is #{val}."
print " #{@correct} of #{index+1} correct.\n\n"
end
end
def print_results(dict)
puts "-------------------------------------"
puts "Your final score: #{@correct} of #{dict.length}."
puts "Below is a list of words in the quiz: "
dict.each { |key, val| puts "#{key} --- #{val}" }
puts "-------------------------------------\n\n"
end
end
##################
# Runs Program
##################
fc = FlashCard.new
fc.play
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3\$\begingroup\$ +1 for technology and learning! Another theoretical +1 for reminding me of dictionary reverse (I am building a French linguistics software) :) \$\endgroup\$Chris Cirefice– Chris Cirefice2014年07月21日 17:54:13 +00:00Commented Jul 21, 2014 at 17:54
1 Answer 1
The program's data structures aren't necessarily complicated enough for OOP - you'll almost never need to create multiple instances of any of the potential objects. So don't worry about it too much.
The only big problem I can see is that you always calculate both the Korean-English and English-Korean dictionaries even though only one is used each game, which could be a big waste of memory if the dictionaries get larger. I'd suggest waiting until after the user has chosen their direction and THEN invert the hash if you need to, and ideally throw away the uninverted version (unfortunately Ruby doesn't have an invert! method on hashes). If you're reading from a file, you can invert the data yourself as it is read in.
The one OOP improvement I'd recommend is to wrap the dictionary in an abstract data type. Rather than counting on it being a hash, write methods that return a word to use as a question and the translation of input word, and call those. That way, when you want to make the dictionary bigger or read it from a file, you can just modify those methods. For example, when the dictionary gets really big you might want to read it from disk by random access rather than reading the whole thing into memory. Or you could even write a version that makes requests to a web service.
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\$\begingroup\$ thanks for the feedback. i took your advice and ask user upfront which dictionary they want to use, so that i only load one dictionary. \$\endgroup\$Jamie B– Jamie B2014年07月24日 11:14:56 +00:00Commented Jul 24, 2014 at 11:14