I wrote my first animation in Java FX and would like a code review.
I created StackPane
with Rectangle
. Rectangle
starts to move inside StackPane
to right-bottom direction and changes direction after hitting the StackPane
bound.
Please review the code that moves Rectangle
. Is it a correct implementation of a Java FX animation?
//...
new RectangleMover(pane, shape);
// ...
RectangleMover.java
public class RectangleMover extends Timer
{
private final StackPane pane;
private final Rectangle shape;
private boolean moveRight = true;
private boolean moveBottom = true;
public RectangleMover(StackPane pane, Rectangle shape)
{
super(true);
this.pane = pane;
this.shape = shape;
this.scheduleAtFixedRate(new Task(), 0, 10);
}
private static int boolToInt(boolean bool)
{
return bool ? 1 : -1;
}
private final class Task extends TimerTask
{
@Override
public void run()
{
shape.setLayoutX(shape.getLayoutX() + boolToInt(moveRight));
shape.setLayoutY(shape.getLayoutY() + boolToInt(moveBottom));
if (shape.getLayoutX() >= pane.getWidth() - shape.getWidth())
{
moveRight = false;
}
if (shape.getLayoutY() >= pane.getHeight() - shape.getHeight())
{
moveBottom = false;
}
if (shape.getLayoutX() <= 0)
{
moveRight = true;
}
if (shape.getLayoutY() <= 0)
{
moveBottom = true;
}
}
}
}
JFXTester.java (main class)
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class JFXTester extends Application
{
StackPane root;
@Override
public void start(Stage primaryStage)
{
root = new StackPane();
root.getChildren().add(createStartButton());
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private Rectangle createRectangle()
{
Rectangle r = new Rectangle();
r.setX(0);
r.setY(0);
r.setWidth(30);
r.setHeight(30);
r.setFill(new Color(0.8, 0.7, 0.6, 0.5));
return r;
}
private Button createStartButton()
{
final Button btn = new Button();
btn.setText("START!");
btn.setOnAction(new EventHandler<ActionEvent>()
{
@Override
public void handle(ActionEvent event)
{
btn.setVisible(false);
Rectangle r = createRectangle();
root.getChildren().add(r);
new RectangleMover(root, r);
}
});
return btn;
}
public static void main(String[] args)
{
launch(args);
}
}
How to run application (java 1.7.0_51-b13):
D:\.temporary\java>dir /a-d /b /s
D:\.temporary\java\jfxtester\JFXTester.java
D:\.temporary\java\jfxtester\RectangleMover.java
D:\.temporary\java>%JAVA_HOME%\bin\javac -cp .;%JRE_HOME_7%\lib\jfxrt.jar ./jfxtester/JFXTester.java
D:\.temporary\java>%JRE_HOME_7%\bin\java -cp .;%JRE_HOME_7%\lib\jfxrt.jar jfxtester.JFXTester
1 Answer 1
No, this is not the correct way to do it. I would recommend that you read JavaFX Transitions documentation.
I personally could not get your code to work properly (Using Java 8, but that should not matter as Java is always backwards compatible). The rectangle showed on the screen, but it did not move at all.
I got this exception:
Exception in thread "Timer-0" java.lang.IllegalStateException: Not on FX application thread; currentThread = Timer-0 at com.sun.javafx.tk.Toolkit.checkFxUserThread(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.checkFxUserThread(Unknown Source) at javafx.scene.Scene.addToDirtyList(Unknown Source) at javafx.scene.Node.addToSceneDirtyList(Unknown Source) at javafx.scene.Node.impl_markDirty(Unknown Source) at javafx.scene.shape.Shape.impl_markDirty(Unknown Source) at javafx.scene.Node.impl_transformsChanged(Unknown Source) at javafx.scene.Node13ドル.invalidated(Unknown Source) at javafx.beans.property.DoublePropertyBase.markInvalid(Unknown Source) at javafx.beans.property.DoublePropertyBase.set(Unknown Source) at javafx.scene.Node.setLayoutX(Unknown Source)
One I fixed that problem to make it run on the JavaFX thread, the rectangle still did not move an (削除) inch (削除ここまで) pixel.
About the cleaniness of your code:
public class RectangleMover extends Timer
extends Timer
is a very bad smell here. There's absolutely no reason to extend Timer. Use a timer as a field inside your class instead. Prefer composition over inheritance.
Speaking of Timer
, you could say that it is more or less deprecated, it is often better to use a ScheduledExecutorService
. However, if you do the animation properly, you will not need a Timer or ExecutorService at all.
I do like how you're using your boolToInt
method (just a shame that I can't the results of it does not seem to be working). I also like how you have separated your methods overall.
I just don't like that your code does not seem to be working for me...
-
\$\begingroup\$ You are right, inheritance with
Timer
is redundant here. Also advice aboutExecutorService
is very helpful for me. Thank you \$\endgroup\$Ilya– Ilya2014年07月08日 07:32:25 +00:00Commented Jul 8, 2014 at 7:32
Exception in thread "Timer-0" java.lang.IllegalStateException: Not on FX application thread; currentThread = Timer-0
. I would recommend posting this on StackOverflow, with this specific error message. \$\endgroup\$Exception in thread "Timer-0" java.lang.IllegalStateException: Not on FX application thread; currentThread = Timer-0
). You ask "Is it a correct implementation of a Java FX animation?" and I don't think this is working as expected as you say. I would love to help you clean up some things in the code, but it is better if you fix the problem first. If you search for "Not on FX application thread" you should find a solution. Please come back and update your code here once you have fixed that problem. \$\endgroup\$