A simple terminal blackjack game written in Python. Follows basic blackjack rules: Blackjack pays 3 to 1, Hit, Stick, Double Down and Splits Dealer hits until 17 Keeps track of some data Wrote it for working on my object-oriented programming, i am recently new to coding, if anyone takes a look please comment could be done better, thank you. https://github.com/jamucar/terminal-blackjack
#!/usr/bin/env python3
'''
Terminal Blackjack game with basic rules, bet, hit, stick, blackjack pays 3 to 2, double down and split your first hand.
'''
import random
import time
import os
import csv
import datetime
from functools import reduce
class Card:
def __init__(self, suit, value):
'''every card has a suit and value'''
self.suit = suit
self.value = value
def __repr__(self):
'''Oveloading the objects prit() function as if one card up one down'''
return(f"+---+ +---+\n|{self.suit} | |X X| \n| {self.value} | | X | \n| {self.suit}| |X X|\n+---+ +---+")
class Deck:
def __init__(self):
'''Creates a list of card obects for every suit and value'''
self.cards = 6 * [Card(s, v) for s in ["♣", "♠", "♦", "♥"] for v in
["A", "2", "3", "4", "5", "6", "7", "8", "9", "T", "J", "Q", "K"]]
def shuffle(self):
'''shuffle the card deck'''
if len(self.cards) > 1:
random.shuffle(self.cards)
def cards_left(self):
'''returns cards left in deck as int'''
return (len(self.cards))
def cards_in_deck(self):
'''displays cards left in string'''
return f'Cards in deck: {len(self.cards)}'
def deal(self):
'''removes a card from the deck'''
return self.cards.pop(0)
class Hand:
def __init__(self, dealer=False):
'''the hand inclues a list with the cards, and the hands value'''
self.dealer = dealer
self.cards = []
self.value = 0
self.bet = 0
def add_card(self, card):
'''adds a card to the hand'''
self.cards.append(card)
def calculate_value(self):
'''calculates the value of the hand'''
self.value = 0
has_ace = False
for card in self.cards:
if card.value.isnumeric():
self.value += int(card.value)
else:
if card.value == "A":
has_ace = True
self.value += 11
else:
self.value += 10
if has_ace and self.value > 21:
self.value -= 10
def get_cards(self):
return self.cards
def get_value(self):
'''calls calculate_value and returns the hand value'''
self.calculate_value()
return self.value
def display(self):
'''displays player cards and one of dealers cards'''
if self.dealer and len(self.cards) == 2:
print(self.cards[0])
else:
self.display_dealer()
def display_dealer(self):
'''Normal display for non hidden cards'''
for i in range(len(self.cards)):
print("+---+ ", end="")
print()
for i in range(len(self.cards)):
card = self.cards[i]
print("|{} | ".format(card.suit), end="")
print()
for i in range(len(self.cards)):
card = self.cards[i]
print("| {} | ".format(card.value), end="")
print()
for i in range(len(self.cards)):
card = self.cards[i]
print("| {}| ".format(card.suit), end="")
print()
for i in range(len(self.cards)):
print("+---+ ", end="")
print("\nValue:", self.get_value())
class Bankroll:
def __init__(self):
'''starts as 10000'''
#self.money = 10000
try:
with open('data.csv','r') as file:
reader = csv.reader(file)
csv_file = csv.DictReader(file)
rows = list(csv_file)
x = rows[len(rows)-1]
self.money = float(x.get("Bankroll"))
except FileNotFoundError:
with open('data.csv', 'w', newline = '') as file:
writer = csv.writer(file)
writer.writerow(["Date", "Hands_Won", "Hands_Lost", "Bankroll"])
writer.writerow([datetime.datetime.now(), 0, 0, 10000])
self.money = 10000
def close(self, w, l):
'''enters data in csv file, keeps track of bank'''
with open('data.csv', 'a', newline='') as file:
writer = csv.writer(file)
writer.writerow([datetime.datetime.now(), w, l, self.money])
def get_bankroll(self):
'''returns money left'''
return self.money
def win(self, x):
'''adds bet amount to bankroll if you win'''
self.money += x
def loose(self, x):
'''removes bet amount from bankroll if you loose'''
self.money -= x
def __repr__(self):
'''overloads bankroll print()'''
return (f"{self.money}")
class Bet:
def __init__(self):
'''minimum bet is 50,ドル it is your rent for sitting in the table'''
self.min = 50
self.amount = self.min
def get_bet(self):
'''returns bet amount'''
return self.amount
def create(self, x):
self.amount = x
return self.amount
def more(self):
'''adds min amount to current bet'''
self.amount += self.min
def double(self):
self.amount += self.amount
def display_bet(self):
print(f'Current bet is {self.amount}')
def __repr__(self):
return (f"{self.amount}")
class Game:
def __init__(self):
self.hands_won = 0
self.hands_lost = 0
self.bankroll = Bankroll()
def play(self):
'''Order of executions'''
self.clear()
self.init_deck()
playing = True
while playing:
self.split = False
self.player_hand = Hand()
self.dealer_hand = Hand(dealer=True)
self.bet = Bet()
self.print_game(open = True)
self.place_bet()
for i in range(2):
self.player_hand.add_card(self.deck.deal())
self.print_game()
self.dealer_hand.add_card(self.deck.deal())
self.print_game()
while True:
if self.calculate_split():
self.split_hand()
else:
self.hit_stick_double(self.bet, self.player_hand)
self.dealer_turn()
self.get_results()
break
again = input("Play Again? [Y/N] ")
while again.lower() not in ["y", "n"]:
again = input("Please enter Y or N ")
if again.lower() == "n":
self.close()
playing = False
def hit_stick_double(self, bet, hand, hit = False):
while hand.get_value() < 21:
if hit:
choice = self.choice(h = True)
if choice in ['hit', 'h']:
hand.add_card(self.deck.deal())
self.print_game()
else:
self.print_game()
break
else:
choice = self.choice()
if choice in ['hit', 'h']:
hit = True
hand.add_card(self.deck.deal())
self.print_game()
elif choice in ["d", "double"]:
hand.add_card(self.deck.deal())
bet.double()
self.print_game()
break
else:
self.print_game()
break
def split_hand(self):
'''creates two new hands'''
choice = self.choice(s = True)
if choice in ['y', 'yes']:
self.split = True
cards = self.player_hand.get_cards()
self.hand_1 = Hand()
self.bet_1 = Bet()
self.hand_1.add_card(card = cards[0])
self.bet_1.create(self.bet.get_bet())
self.hand_2 = Hand()
self.bet_2 = Bet()
self.hand_2.add_card(card = cards[1])
self.bet_2.create(self.bet.get_bet())
self.print_game()
self.hand_1.add_card(self.deck.deal())
self.hand_2.add_card(self.deck.deal())
self.print_game()
self.hit_stick_double(self.bet_1, self.hand_1)
self.hit_stick_double(self.bet_2, self.hand_2)
else:
self.hit_stick_double(self.bet, self.player_hand)
#
def choice(self, s = False, h = False):
if s:
print ("You can split your hand!")
choice = input("Do you want to split? [Yes / No] ").lower()
while choice not in ["y", "n", "Yes", "No"]:
choice = input("Please enter 'yes', 'no' or (or Y / N ) ").lower()
return choice
if h:
choice = input("Please choose [Hit / Stick ] ").lower()
while choice not in ["h", "s", "hit", "stick"]:
choice = input("Please enter 'hit' or 'stick' (or H/S) ").lower()
return choice
else:
choice = input("Please choose [Hit / Stick / Double] ").lower()
while choice not in ["h", "s", "d", "hit", "stick", "double"]:
choice = input("Please enter 'hit' , 'stick' or 'double' (or H/S/D) ").lower()
return choice
def clear(self):
'''Clearing for os system'''
# windows
if os.name == 'nt':
_ = os.system('cls')
# mac and linux
else:
_ = os.system('clear')
def init_deck(self):
'''initialices the deck'''
self.deck = Deck()
self.deck.shuffle()
print("Shuffling deck")
for i in range(int((self.deck.cards_left()) / 6)):
time.sleep(0.02)
x = "/"
print(i*x, end="\r")
def place_bet(self):
'''Asks the player if he wants the minimum bet or he wants to raise,
will raise on 50 dollar intervals,
will keep asking until he settles for ammount or reaches table limit which is 1000'''
money = self.bet.get_bet()
while money < 1000:
self.print_game()
print(f"Your bankroll is {self.bankroll} $")
self.bet.display_bet()
choice = input("Please choose [Raise or Stay] ").lower()
while choice not in ["r", "s", "raise", "stay"]:
choice = input("Please enter 'raise' or 'stay' (orR/S) ").lower()
if choice in ['raise', 'r']:
self.bet.more()
else:
break
def calculate_split(self):
'''calculates if split is possible'''
cards = self.player_hand.get_cards()
if cards[0].value == cards[1].value:
return True
def dealer_turn(self):
'''Dealer allways hits untill 17'''
self.print_game(dealer = True)
while self.dealer_hand.get_value() < 17:
self.dealer_hand.add_card(self.deck.deal())
self.print_game(dealer = True)
if self.player_is_over(dealer = True):
print("Dealer Bust!")
continue
def get_results(self):
'''
Displays the results, if players hand value is bellow and closer to 21 than the dealers he wins, and adds bet to baknroll
else if values are equal, as long as its bellow 21, its a tie, and you keep your bet.
else if dealer goes over and you dont, you win and add bet to bankroll.
else if both go over or any other condition, you loose the bet, like in casino
'''
if self.split:
dealer_hand_value = self.dealer_hand.get_value()
values = [[self.bet_1.get_bet() , self.bet_2.get_bet()] , [self.hand_1.get_value(), self.hand_2.get_value()]]
self.print_game()
self.get_winner(dealer_hand_value, values)
else:
player_hand_value = self.player_hand.get_value()
dealer_hand_value = self.dealer_hand.get_value()
bet = self.bet.get_bet()
values =[[bet],[player_hand_value]]
self.get_winner(dealer_hand_value, values)
def get_winner(self, dealer_hand_value, values):
'''analize who the winner is and money won or lost, works for split hand and normal hand'''
self.print_game(dealer = True)
print("Final Results:" )
for i in range(len(values[1])):
print("Hand:", i+1)
if values[1][i] == 21 and dealer_hand_value != 21:
print ("You Win")
print ("Blackjack pays 3 to 2")
print (f'collect your {(values[0][i] * 3) / 2}')
self.hands_won += 1
self.bankroll.win((values[0][i] * 3) / 2)
elif (values[1][i] < 21) and (values[1][i] > dealer_hand_value):
print("You Win!")
print(f"collect your {values[0][i]} $")
self.bankroll.win(values[0][i])
self.hands_won += 1
elif self.player_is_over(dealer = True) and values[1][i] <= 21:
print("You Win, Dealer Bust!")
print(f"collect your {values[0][i]} $")
self.bankroll.win(values[0][i])
self.hands_won += 1
elif (values[1][i] == dealer_hand_value) and (values[1][i] <= 21):
print("Tie!")
else:
print("Dealer Wins!")
print (f"You loose {values[0][i]} $")
self.bankroll.loose(values[0][i])
self.hands_lost += 1
print(f"Your bankroll is {self.bankroll} $")
game_over = True
def print_game(self, dealer = False, open = False):
'''
Prints the game, if dealer is false, one of his card is hidden
if dealer is true he reaveals all his cards_in_deck
the terminal is renewed everytime the function is called.
'''
time.sleep(0.5)
self.clear()
width, height = os.get_terminal_size()
# print_header()
self.header()
self.dealer = dealer
print("\n---DEALER---")
self.dealer_hand.display_dealer() if self.dealer else self.dealer_hand.display()
if open and self.deck.cards_left() < 18:
self.init_deck()
else:
print("/"* self.deck.cards_left())
print("\n---PLAYER---")
if self.split:
print("First Hand")
self.hand_1.display()
print ('*'* self.bet_1.get_bet())
print("Second Hand")
self.hand_2.display()
print ('*'* self.bet_2.get_bet())
else:
self.player_hand.display()
self.bet.display_bet()
print("*"* self.bet.get_bet())
def player_is_over(self, dealer = False):
'''Check if dealer or player have busted'''
self.dealer = dealer
if self.dealer:
return self.dealer_hand.get_value() > 21
return self.player_hand.get_value() > 21
def close(self):
'''enters data in csv file, keeps track of bank'''
self.clear()
self.header()
print("Thanks for playing!")
with open('data.csv', 'a', newline='') as file:
writer = csv.writer(file)
writer.writerow([datetime.datetime.now(), self.hands_won, self.hands_lost, self.bankroll])
with open('data.csv', 'r') as file:
reader = csv.reader(file)
csv_file = csv.DictReader(file)
rows = list(csv_file)
wins = []
loose = []
for i in rows:
wins.append(int(i.get("Hands_Won")))
loose.append(int(i.get("Hands_Lost")))
total_wins = reduce(lambda x, y: x + y, wins)
total_loose = reduce(lambda x, y: x + y, loose)
hands_played = total_wins + total_loose
win_percent = int((total_wins / hands_played) * 100)
loose_percent = int((total_loose / hands_played) * 100)
print (f"You ar winning {win_percent}% of hands")
print (f"You are loosing {loose_percent}% of hands")
average_hand = round((abs(10000 - self.bankroll.get_bankroll())) / hands_played, 2)
print (f"You are winning an average of {average_hand}$ per hand") if self.bankroll.get_bankroll() >= 10000 \
else print (f"You are loosing an average of {average_hand}$ per hand")
print (f"Your bankroll is {self.bankroll}$")
def header(self):
width, height = os.get_terminal_size()
print("#" * width)
name = "Natural 21"
m = " " * (int(width/2) - len(name))
print(m + name + m)
print("#" * width)
if __name__ == "__main__":
g = Game()
try:
g.play()
except (KeyboardInterrupt, SystemExit):
g.close()
1 Answer 1
Logic 1
def shuffle(self):
'''shuffle the card deck'''
if len(self.cards) > 1:
random.shuffle(self.cards)
The len
check is unnecessary. shuffle
will not crash on a list with 0 or 1 elements in it.
Logic 2
if has_ace and self.value > 21:
self.value -= 10
What if you have more than one Ace in hand? Can each of them count as 1
or just the first one? I think you have a logical error here.
Code 1
def get_value(self):
'''calls calculate_value and returns the hand value'''
self.calculate_value()
return self.value
You always calculate the value before returning it, which I think is a good thing.
But that also means there is no use storing the value in the hand's this.value
. You should rather just return the calculated value from the calculate_value()
function without storing it in this.value
.
Then you also don't need both functions calculate_value()
and get_value()
, since get_value()
just returns calculate_value()
.
Code improvement 1
for i in range(len(self.cards)):
print("+---+ ", end="")
Since you're not using the index nor the card in this loop, you can just print a long string directly like this:
print("+---+ " * len(self.cards), end="")
Code improvement 2
for i in range(len(self.cards)):
card = self.cards[i]
print("|{} | ".format(card.suit), end="")
You can iterate over the cards directly like this
for card in self.cards:
print("|{} | ".format(card.suit), end="")
Naming 1
def get_bet(self):
'''returns bet amount'''
return self.amount
Getter methods usually are named like the variable they are getting, so you should either change the function to def get_amount(self):
or change the amount
variable to be named bet
. But since the class is named Bet
, it's not a good idea to have a variable by the same name inside the class, so change the method name.
Unused code
You have a bunch of unused variables like reader
on line 512 and width, height
on line 464, and more. I suggest using a code editor like for example PyCharm, which will spot mistakes like that automatically and help you work more efficiently.
-
\$\begingroup\$ fixed those issues \$\endgroup\$Javier Munoz– Javier Munoz2020年08月19日 12:52:20 +00:00Commented Aug 19, 2020 at 12:52
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