I need to map from one enum type to another. Here is the enum I am given:
enum CfgFruitType { CFGNoFruit, CFGApple, CFGApricot, CFGBanana,
CFGMango, CFGKiwi, CFGFig, CFGGrape, CFGMelon, CFGLemon,
CFGNectarine, CFGPineapple, CFGWatermelon, CFGCherry, CFGPear,
CFGStrawberry };
and I need to map this to a second enum:
enum FAddressType { AddressTypeUnknown, AddressTypeCherry,
AddressTypeApple, AddressTypePear, AddressTypePlum,
AddressTypeStrawberry };
Here is my implementation:
FAddressType maptype(CfgFruitType cfgtype) {
int mapper[16][2] =
{
{ CFGNoFruit, AddressTypeUnknown },
{ CFGApple, AddressTypeApple },
{ CFGApricot, AddressTypeUnknown },
{ CFGBanana, AddressTypeUnknown },
{ CFGMango, AddressTypeUnknown },
{ CFGKiwi, AddressTypeUnknown },
{ CFGFig, AddressTypeUnknown },
{ CFGGrape, AddressTypeUnknown },
{ CFGMelon, AddressTypeUnknown },
{ CFGLemon, AddressTypeUnknown },
{ CFGNectarine, AddressTypeUnknown },
{ CFGPineapple, AddressTypeUnknown },
{ CFGWatermelon, AddressTypeUnknown },
{ CFGCherry, AddressTypeCherry },
{ CFGPear, AddressTypePear },
{ CFGStrawberry, AddressTypeStrawberry }
};
return cfgtype < 16 ? (FAddressType)mapper[cfgtype][1] : AddressTypeUnknown;
}
Is this the best approach? How can it be improved?
2 Answers 2
You made a look-up table. Here's 2 things to note:
Your look up table is between 2 types, but your table is only 1 type. You break type safety. They are
enum
s and it's 'safe' if the enums have the same underlying type, but dirty either way.A
switch
frequently generates a look up table for you, and in this case definitely will on any decent compiler. It will not generate an if-if else-else chain. See the following:
:
FAddressType maptype(CfgFruitType cfgtype)
{
switch(cfgtype)
{
case CFGNoFruit: return AddressTypeUnknown;
case CFGApple: return AddressTypeApple;
case CFGApricot: return AddressTypeUnknown;
case CFGBanana: return AddressTypeUnknown;
case CFGMango: return AddressTypeUnknown;
case CFGKiwi: return AddressTypeUnknown;
case CFGFig: return AddressTypeUnknown;
case CFGGrape: return AddressTypeUnknown;
case CFGMelon: return AddressTypeUnknown;
case CFGLemon: return AddressTypeUnknown;
case CFGNectarine: return AddressTypeUnknown;
case CFGPineapple: return AddressTypeUnknown;
case CFGWatermelon: return AddressTypeUnknown;
case CFGCherry: return AddressTypeCherry;
case CFGPear: return AddressTypePear;
case CFGStrawberry: return AddressTypeStrawberry;
default: assert(!"Not a valid CfgFruitType!"); return AddressTypeUnknown;
}
}
Shorter code, very clear, easy to add new cases, very likely to outperform (by a negligible margin) your code.
Or, you could be less explicit and make it really short:
switch(cfgtype)
{
case CFGApple: return AddressTypeApple;
case CFGCherry: return AddressTypeCherry;
case CFGPear: return AddressTypePear;
case CFGStrawberry: return AddressTypeStrawberry;
default: return AddressTypeUnknown;
}
If I were you I'd write a function to convert from one to the other which would perform a switch on your input.
My motivation to do so would be to :
- have warnings/errors whenever a case is not handled. If you do so and you update the enum, you can't forget to update your code performing handling the conversion (-Wswitch : Warn whenever a switch statement has an index of enumerated type and lacks a case for one or more of the named codes of that enumeration)
- you can easily update your code if you need to.
And the overhead in terms of code and