I'm trying to implement the Wu-Manber algorithm (http://webglimpse.net/pubs/TR94-17.pdf). From my understanding, the algorithm basically does string matching using a hash table-based approach with chaining to resolve collision.
I have not used C++ for quite a while. I'm looking for help with coding convention for better readability and performance tweaks if possible.
The original algorithm does not work with short patterns (shorter than the value B) so I added the 2 lookups lengthOnePatternLookup_
and lengthTwoPatternLookup_
to help with it.
#ifndef WU_MANBER_HPP
#define WU_MANBER_HPP
#include <string>
#include <vector>
#include <stdexcept>
#include <algorithm>
#include <functional>
#include <math.h>
namespace wu_manber {
namespace { // anonymous namespace, things in here are "private" to wu_manber namespace
// fast mod (ref: https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=56m34s)
unsigned int fastmod(const int input, const int ceil) {
// apply the modulo operator only when needed
return input >= ceil ? input % ceil : input;
}
}
template<typename CharType>
class WuManber {
public:
using StringType = std::basic_string<CharType>;
WuManber(unsigned short HBITS = 4, size_t tableSize = 32768) :
isInitialized_(false), m_(0), k_(0),
HBITS_(HBITS), tableSize_(tableSize)
{
shiftTable_ = new size_t[tableSize_];
hashPrefixTable_ = new std::vector<PatternHash>[tableSize_];
alphabetSize_ = pow(2, 8 * sizeof(CharType));
isShortPatternExist_ = false;
}
~WuManber() {
delete []shiftTable_;
delete []hashPrefixTable_;
if (isShortPatternExist_) {
delete []lengthOnePatternLookup_;
for (int i = 0; i < alphabetSize_; ++i) {
delete []lengthTwoPatternLookup_[i];
}
delete []lengthTwoPatternLookup_;
}
}
WuManber(const WuManber&) = delete;
WuManber& operator =(const WuManber&) = delete;
const std::vector<StringType>& patternList() const {
return patternList_;
}
void preProcess(const std::vector<StringType> &patterns) {
m_ = 0;
for (const auto &pattern : patterns) {
size_t patternLength = pattern.size();
if (patternLength < B_) {
if (patternLength == 1) {
lengthOnePatterns_.push_back(pattern);
} else if (patternLength == 2) {
lengthTwoPatterns_.push_back(pattern);
}
continue;
}
m_ = (!m_) ? patternLength : std::min(patternLength, m_);
patternList_.push_back(pattern);
}
k_ = patternList_.size();
// fill default value for SHIFT table
for (int i = 0; i < tableSize_; ++i) {
shiftTable_[i] = m_ - B_ + 1;
}
// fill HASH/PREFIX and SHIFT tables
for (size_t i = 0; i < k_; ++i) {
for (size_t j = m_; j >= B_; --j) {
unsigned int hashValue;
hashValue = patternList_[i][j - 1];
hashValue <<= HBITS_;
hashValue += patternList_[i][j - 1 - 1];
hashValue <<= HBITS_;
hashValue += patternList_[i][j - 2 - 1];
hashValue = fastmod(hashValue, tableSize_);
size_t shiftLength = m_ - j;
shiftTable_[hashValue] = std::min(shiftTable_[hashValue], shiftLength);
if (!shiftLength) {
PatternHash patternHashToAdd;
patternHashToAdd.idx = i;
// calculate this prefixHash to help us skip some patterns if there are collisions in hashPrefixTable_
patternHashToAdd.prefixHash = patternList_[i][0];
patternHashToAdd.prefixHash <<= HBITS_;
patternHashToAdd.prefixHash += patternList_[i][1];
hashPrefixTable_[hashValue].push_back(patternHashToAdd);
}
}
}
isShortPatternExist_ = (lengthOnePatterns_.size() > 0) || (lengthTwoPatterns_.size() > 0);
if (isShortPatternExist_) {
lengthOnePatternLookup_ = new int[alphabetSize_];
lengthTwoPatternLookup_ = new int*[alphabetSize_];
for (int i = 0; i < alphabetSize_; ++i) {
lengthOnePatternLookup_[i] = -1;
lengthTwoPatternLookup_[i] = new int[alphabetSize_];
for (int j = 0; j < alphabetSize_; ++j) {
lengthTwoPatternLookup_[i][j] = -1;
}
}
for (int i = 0; i < lengthOnePatterns_.size(); ++i) {
lengthOnePatternLookup_[(size_t)lengthOnePatterns_[i][0]] = i;
}
for (int i = 0; i < lengthTwoPatterns_.size(); ++i) {
lengthTwoPatternLookup_[(size_t)lengthTwoPatterns_[i][0]][(size_t)lengthTwoPatterns_[i][1]] = i;
}
}
isInitialized_ = true;
}
// onMatch takes 3 arguments: the matched pattern, the pattern's index in the pattern list, the start index of the match in text
void scan(const StringType &text, std::function<void(const StringType&, size_t, size_t)> onMatch) {
size_t textLength = text.size();
if (!isInitialized_ || textLength == 0) {
return;
}
if (isShortPatternExist_) {
int firstCharacterMatchIndex = lengthOnePatternLookup_[(size_t)text[0]];
if (firstCharacterMatchIndex > -1) {
onMatch(lengthOnePatterns_[firstCharacterMatchIndex], firstCharacterMatchIndex, 0);
}
const int PRE_WU_MANBER_LIMIT = std::min(m_ - 1, textLength);
for (int idx = 1; idx < PRE_WU_MANBER_LIMIT; ++idx) {
CharType preChar = text[idx - 1];
CharType curChar = text[idx];
checkShortPattern_(text, idx, onMatch);
}
}
size_t idx = m_ - 1;
while (idx < textLength) {
if (isShortPatternExist_) {
checkShortPattern_(text, idx, onMatch);
}
// hash value for HASH table
unsigned int hashValue;
hashValue = text[idx];
hashValue <<= HBITS_;
hashValue += text[idx - 1];
hashValue <<= HBITS_;
hashValue += text[idx - 2];
hashValue = fastmod(hashValue, tableSize_);
size_t shiftLength = shiftTable_[hashValue];
if (shiftLength == 0) {
// found a potential match, check values in HASH/PREDIX and will shift by 1 character
shiftLength = 1;
// hash value to match pattern
unsigned int prefixHash;
prefixHash = text[idx - m_ + 1];
prefixHash <<= HBITS_;
prefixHash += text[idx - m_ + 2];
for (const auto &potentialMatch : hashPrefixTable_[hashValue]) {
if (prefixHash == potentialMatch.prefixHash) {
bool isMatched = false;
const StringType &pattern = patternList_[potentialMatch.idx];
size_t idxInPattern = 0;
size_t idxInText = idx - m_ + 1;
size_t patternLength = pattern.size();
// prefix hash matched so we try to match character by character
while(idxInPattern < patternLength && idxInText < textLength && pattern[idxInPattern++] == text[idxInText++]);
// end of pattern reached => match found
if (idxInPattern == patternLength) {
onMatch(pattern, potentialMatch.idx, idx - m_ + 1);
}
}
}
}
if (isShortPatternExist_) {
++idx;
} else {
idx += shiftLength;
}
}
}
private:
// block size
// the paper says in practice, we use either B = 2 or B = 3
// we'll use 3
const size_t B_ = 3;
// min pattern size
size_t m_;
// number of patterns to be processed by Wu - Manber
size_t k_;
// number of bits to shift when hashing
// the paper says it use 5
unsigned short HBITS_;
// size of HASH and SHIFT tables
size_t tableSize_;
// SHIFT table
size_t* shiftTable_;
// store index in pattern list + prefix hash value for each pattern
struct PatternHash
{
unsigned int prefixHash;
size_t idx;
};
// HASH + PREFIX table
std::vector<PatternHash>* hashPrefixTable_;
// pattern list
std::vector<StringType> patternList_;
// handle length 1 and 2 patterns
bool isShortPatternExist_;
size_t alphabetSize_;
int* lengthOnePatternLookup_;
int** lengthTwoPatternLookup_;
std::vector<StringType> lengthOnePatterns_;
std::vector<StringType> lengthTwoPatterns_;
bool isInitialized_;
void checkShortPattern_(const StringType &text, size_t cur_idx, std::function<void(const StringType&, size_t, size_t)> onMatch) const {
int l1MatchIndex = lengthOnePatternLookup_[(size_t)text[cur_idx]];
if (l1MatchIndex > -1) {
onMatch(lengthOnePatterns_[l1MatchIndex], l1MatchIndex, cur_idx);
}
int l2MatchIndex = lengthTwoPatternLookup_[(size_t)text[cur_idx - 1]][(size_t)text[cur_idx]];
if (l2MatchIndex > -1) {
onMatch(lengthTwoPatterns_[l2MatchIndex], l2MatchIndex, cur_idx - 1);
}
}
};
} // namespace wu_manber
#endif // WU_MANBER_HPP
If the code is too long, I have pushed it to github if you find reading from there easier (https://github.com/bubiche/wu_manber/blob/master/wu_manber.hpp)
Thank you for your help!
1 Answer 1
Welcome to Code Review and welcome back to C++! Here's my two cents:
Use
<cmath>
instead of the deprecated<math.h>
.Sort the
#include
directives according to alphabetical order.This is not true:
namespace { // anonymous namespace, things in here are "private" to wu_manber namespace
Everything inside this anonymous namespace is effectively placed in the enclosing namespace (with internal linkage), so
wu_manber::fastmod
becomes an ODR time bomb.Instead of trying to defeat the compiler with the
fastmod
function, just turn on the optimizations and let the compiler decide. The compiler can usually do better.Since you use
std::basic_string<CharType>
, you should also have aCharTraits
template parameter for user-defined character types to work.unsigned short
is not semantic.Instead of trying to manually handle memory management inside an otherwise irrelevant class and ending up with exception unsafe code (the first
new
is leaked if the secondnew
throws), use standard facilities likestd::unique_ptr
orstd::vector
instead.Consistently use member initializer clauses in the constructor, rather than mixing them with assignments.
Do not use
pow
for integer exponentiation. Use<<
instead. If you need readability, write a function: (with proper SFINAE treatment)template <class T> constexpr T power2(T n) { assert(n < static_cast<T>(std::numeric_limits<T>::digits)); return 1 << n; }
In C++, a byte is not guaranteed to be 8 bits. The number of bits in a byte is
CHAR_BIT
.Use
std::size_t
indexes to traverse an array, notint
.Use
static_cast
instead of C style casts.Do not use
std::function
if you do not want type erasure (which is expensive). Use a template parameter, call withstd::invoke
, and SFINAE withstd::is_invocable
instead.The functions are way too long. They should be separated into different functions. I am not familiar with the algorithm, but at least this should be in a separate function:
// hash value for HASH table unsigned int hashValue; hashValue = text[idx]; hashValue <<= HBITS_; hashValue += text[idx - 1]; hashValue <<= HBITS_; hashValue += text[idx - 2]; hashValue = fastmod(hashValue, tableSize_);
It's
std::size_t
, notsize_t
, and you forgot to#include <cstddef>
.B_
can (and should) bestatic constexpr
.
-
\$\begingroup\$ Thank you! I have much to learn to be able to write production level C++. \$\endgroup\$Nguyen Nguyen– Nguyen Nguyen2019年09月24日 23:51:38 +00:00Commented Sep 24, 2019 at 23:51