7
\$\begingroup\$

I'm trying to code a machine learning version of pong in python. So far, all I have is the game without any AI.

I personally have very little experience with Python and coding in general, so any feedback would really help! If possible, I'd like to know what the common best practices are when working on a project like this and to what degree I am complying with those practices.

Anyway, here is the code:

import pygame
### Colors
WHITE = (255, 255, 255)
BLACK = (0,0,0)
### Constants
W = 600
H = 600
pygame.font.init()
comic = pygame.font.SysFont('Comic Sans MS', 30)
### Variables
wt = 10
mplay = False
p1x = W/30
p1y = H/2 - ((W/60)**2)/2
p2x = W-(W/30)
p2y = H/2 - ((W/60)**2)/2
p1score = 0
p2score = 0
w_p = False
s_p = False
wsr = False
u_p = False
d_p = False
udr = False
dm = H/40
paddle_width = W/60
paddle_height = paddle_width**2
bsd = 1
bx = W/2
by = H/2
bw = W/65
bxv = H/60
bxv = -bxv
byv = 0
### Functions
def drawpaddle(x, y, w, h):
 pygame.draw.rect(screen, WHITE, (x, y, w, h))
def drawball(x, y):
 pygame.draw.circle(screen, WHITE, (int(x), int(y)), int(bw))
def uploc():
 global p1y
 global p2y
 if w_p:
 if p1y-(dm) < 0:
 py1 = 0
 else:
 p1y -= dm
 elif s_p:
 if p1y+(dm)+paddle_height > H:
 p1y = H-paddle_height
 else:
 p1y += dm
 if u_p:
 if p2y-(dm) < 0:
 p2y = 0
 else:
 p2y -= dm
 elif d_p:
 if p2y+(dm)+paddle_height > H:
 p2y = H-paddle_height
 else:
 p2y += dm
def upblnv():
 global bx
 global bxv
 global by
 global byv
 global p2score
 global p1score
 if (bx+bxv < p1x+paddle_width) and ((p1y < by+byv+bw) and (by+byv-bw < p1y+paddle_height)):
 bxv = -bxv
 byv = ((p1y+(p1y+paddle_height))/2)-by
 byv = -byv/((5*bw)/7)
 elif bx+bxv < 0:
 p2score += 1
 bx = W/2
 bxv = H/60
 by = H/2
 byv = 0
 if (bx+bxv > p2x) and ((p2y < by+byv+bw) and (by+byv-bw < p2y+paddle_height)):
 bxv = -bxv
 byv = ((p2y+(p2y+paddle_height))/2)-by
 byv = -byv/((5*bw)/7)
 elif bx+bxv > W:
 p1score += 1
 bx = W/2
 bxv = -H/60
 by = H/2
 byv = 0
 if by+byv > H or by+byv < 0:
 byv = -byv
 bx += bxv
 by += byv
def drawscore():
 score = comic.render(str(p1score) + " - " + str(p2score), False, WHITE)
 screen.blit(score, (W/2,30))
### Initialize
screen = pygame.display.set_mode((W, H))
pygame.display.set_caption('Snake ML v.1.0.0')
screen.fill(BLACK)
pygame.display.flip()
running = True
while running:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 running = False
 if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_ESCAPE:
 running = False
 if event.key == pygame.K_w:
 w_p = True
 if s_p == True:
 s_p = False
 wsr = True
 if event.key == pygame.K_s:
 s_p = True
 if w_p == True:
 w_p = False
 wsr = True
 if event.key == pygame.K_UP:
 u_p = True
 if d_p == True:
 d_p = False
 udr = True
 if event.key == pygame.K_DOWN:
 d_p = True
 if u_p == True:
 u_p = False
 udr = True
 if event.type == pygame.KEYUP:
 if event.key == pygame.K_w:
 w_p = False
 if wsr == True:
 s_p = True
 wsr = False
 if event.key == pygame.K_s:
 s_p = False
 if wsr == True:
 w_p = True
 wsr = False
 if event.key == pygame.K_UP:
 u_p = False
 if udr == True:
 d_p = True
 udr = False
 if event.key == pygame.K_DOWN:
 d_p = False
 if udr == True:
 u_p = True
 udr = False
 screen.fill(BLACK)
 uploc()
 upblnv()
 drawscore()
 drawball(bx, by)
 drawpaddle(p1x, p1y, paddle_width, paddle_height)
 drawpaddle(p2x, p2y, paddle_width, paddle_height)
 pygame.display.flip()
 pygame.time.wait(wt)
Mast
13.8k12 gold badges57 silver badges127 bronze badges
asked May 13, 2018 at 13:18
\$\endgroup\$
1
  • \$\begingroup\$ That's a lot of awfully short variable names. How do you keep track of what they mean? What parts have you implemented so far, what's still missing and are the parts implemented working as intended? \$\endgroup\$ Commented May 13, 2018 at 13:51

1 Answer 1

8
\$\begingroup\$

First of all, welcome to CodeReview!

I'd like to know what the common best practices are when working on a project

  1. naming

    It has been mentioned in the comments by @mast, naming is a very important part of coding. Would you still understand this code after a hiatus of a few months? I have a hard time understanding the code as is. I would have been able to give a better review if your code was more readable. Good code should be readable at first glance, the below variables have no meaning for me...

    bsd = 1
    bx = W/2
    by = H/2
    bw = W/65
    bxv = H/60
    bxv = -bxv
    byv = 0
    
  2. Divide code into more functions/classes!

    You say you want to make it run by an AI... as is, your code would require a heck of a rewrite. But if you would have divided your code into more functions, the AI can reuse a lot of the functions you created for a single player game, and thus making your code easier to maintain, or add functionality.

    What functions/classes should a game of pong have?

    • a Player (class) <-- This player class can be used by both Players.

      class Player:
       """A player class
       name: a string of the Players name
       paddle_x: an int of the players paddle x position
       paddle_y: an int of the players paddle y position
       score: The score of the player
       movement_keys: list of Keys used to move the player [pygame.K_DOWN, ...]"""
       def __init__(self, name, paddle_x, paddle_y, score, movement_keys):
       pass
       def move(self, dy):
       pass
       def draw_paddle(self):
       pass
      
    • a Pong enviroment (class)

      class Pong:
       def __init__(self, players):
       pass
       def start_game(self):
       pass
       def reset_game(self):
       pass
      

    Using a structure like this will improve the code alot, and adding an AI (or other improvements will be easier after this)

  3. Avoid working in the global namespace

    This point is interwoven with dividing the code into functions/classes, see this link as to WHY working in the global namespace is considered bad.

  4. Wrap up your code into a if __name__ == "__main__": guard.

    This will make your code be runnable from the command line, while also be able to be imported into other scripts

answered May 14, 2018 at 10:14
\$\endgroup\$

Your Answer

Draft saved
Draft discarded

Sign up or log in

Sign up using Google
Sign up using Email and Password

Post as a guest

Required, but never shown

Post as a guest

Required, but never shown

By clicking "Post Your Answer", you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.