I am learning javascript with the course Javascript Getting started by Mark Zaymota.
Currently the code is in a script.js file, and I was wondering how could we refactor it to extract classes from it.
The code in a file, until cards' generation and shuffle is:
index.html:
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Blackjack game</h1>
<h6>By Yone Moreno</h6>
<br>
<p id='text-area'>Welcome to BlackJack!!!!!</p>
<button id='new-game-button'>Start a New Game!!!</button>
<button id='hit-button'>Hit!</button>
<button id='stay-button'>Stay...</button>
<script src="script.js"></script>
</body>
</html>
script.js
// Blackjack
let textArea = document.getElementById('text-area');
let newGameButton = document.getElementById('new-game-button');
let hitButton = document.getElementById('hit-button');
let stayButton = document.getElementById('stay-button');
let gameStarted = false,
gameOver = false,
playerWon = false,
dealerCards = [],
playerCards = [],
dealerScore = 0,
playerScore = 0,
deck = [];
hitButton.style.display = 'none';
stayButton.style.display = 'none';
showStatus();
newGameButton.addEventListener('click', function() {
gameStarted = true;
gameOver = false;
playerWon = false;
deck = createDeck();
shuffleDeck(deck);
dealerCards = [getNextCard(), getNextCard()];
playerCards = [getNextCard(), getNextCard()];
newGameButton.style.display = 'none';
hitButton.style.display = 'inline';
stayButton.style.display = 'inline';
showStatus();
})
let suits = ['Hearts', 'Clubs', 'Diamonds', 'Spades'];
let values = ['As', 'King', 'Queen', 'Jack',
'Ten', 'Nine', 'Eight', 'Seven', 'Six',
'Five', 'Four', 'Three', 'Two'
]
function createDeck() {
let deck = [];
for (suitIndex = 0; suitIndex < suits.length; suitIndex++) {
for (let valueIndex = 0; valueIndex < values.length; valueIndex++) {
let card = {
suit: suits[suitIndex],
value: values[valueIndex]
};
deck.push(card);
}
}
return deck;
}
function getNextCard() {
return deck.shift();
}
function getCardString(card) {
return card.value + ' of ' + card.suit;
}
function showStatus() {
if (!gameStarted) {
textArea.innerText = 'Welcome to BlackJack!!!!!!!!!!';
return;
}
for (let i = 0; i < deck.length; i++) {
textArea.innerText += '\n' + getCardString(deck[i]);
}
}
function shuffleDeck(deck) {
for (let i = 0; i < deck.length; i++) {
let swapIndex = Math.trunc(Math.random() * deck.length);
let randomCard = deck[swapIndex];
let currentCard = deck[i];
deck[swapIndex] = currentCard;
deck[i] = randomCard;
}
}
How could we refactor it?
I thought we should create some classes:
Deck, with createDeck() and shuffleDeck()
Card with getNextCard() and getCardString()
GameManager with buttons, text area and vriables, style logic, call to functions and event listeners.
Until now I have extracted Deck class:
Deck.js
class Deck{
createDeck() {
let deck = [];
for (let suitIndex = 0; suitIndex < suits.length; suitIndex++) {
for (let valueIndex = 0; valueIndex < values.length; valueIndex++) {
let card = {
suit: suits[suitIndex],
value: values[valueIndex]
};
deck.push(card);
}
}
this.deck = deck;
return deck;
}
shuffleDeck() {
for (let i = 0; i < deck.length; i++) {
let swapIndex = Math.trunc(Math.random() * deck.length);
let randomCard = deck[swapIndex];
let currentCard = deck[i];
deck[swapIndex] = currentCard;
deck[i] = randomCard;
}
}
}
new script.js
// Blackjack
let textArea = document.getElementById('text-area');
let newGameButton = document.getElementById('new-game-button');
let hitButton = document.getElementById('hit-button');
let stayButton = document.getElementById('stay-button');
let gameStarted = false,
gameOver = false,
playerWon = false,
dealerCards = [],
playerCards = [],
dealerScore = 0,
playerScore = 0,
deck = [];
hitButton.style.display = 'none';
stayButton.style.display = 'none';
showStatus();
let myClassDeck = new Deck();
newGameButton.addEventListener('click', function () {
gameStarted = true;
gameOver = false;
playerWon = false;
myClassDeck.createDeck();
myClassDeck.shuffleDeck(myClassDeck);
dealerCards = [getNextCard(), getNextCard()];
playerCards = [getNextCard(), getNextCard()];
newGameButton.style.display = 'none';
hitButton.style.display = 'inline';
stayButton.style.display = 'inline';
showStatus();
})
let suits = ['Hearts', 'Clubs', 'Diamonds', 'Spades'];
let values = ['As', 'King', 'Queen', 'Jack',
'Ten', 'Nine', 'Eight', 'Seven', 'Six',
'Five', 'Four', 'Three', 'Two'
]
function getNextCard() {
let nextCard = myClassDeck.deck.shift();
console.log('card given is:', nextCard);
return nextCard;
}
function getCardString(card) {
return card.value + ' of ' + card.suit;
}
function showStatus() {
if (!gameStarted) {
textArea.innerText = 'Welcome to BlackJack!!!!!!!!!!';
return;
}
for (let i = 0; i < myClassDeck.deck.length; i++) {
textArea.innerText += '\n' + getCardString(myClassDeck.deck[i]);
}
}
How could we improve it?
I think we should use constructor, and create get and set to deck into Deck.js
1 Answer 1
If you start going the OOP way (which works great for this type of game), your next step should be to make the main game a class as well. That prevents having all your variables and functions in the global scope.
You can use arrow functions to prevent nested functions in a class. It's clearer to just call a method of the class. Now you can call newGame
from other places as well.
class Game {
constructor(){
this.suits = ['Hearts', 'Clubs', 'Diamonds', 'Spades']
this.textArea = document.getElementById('text-area')
this.newGameButton = document.getElementById('new-game-button')
this.myDeck = new Deck()
this.newGameButton.addEventListener('click',()=>this.newGame())
this.showStatus()
}
showStatus(){
}
newGame(){
this.myDeck.createDeck()
this.myDeck.shuffleDeck()
}
}
new Game()
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