Implement password-less server side registration creating a key for the user and storing it in the user's computer and saving also the key in a file in the server.
The user can only log in if they have the key file and will be able to register sending a /register command to the server. However we won't have a centralized user structure to handle all the users.
The user only needs to do /login to login because the game will check if:
- the key is available in the .config folder;
- The content of the key or the hash is == to what the server stored for that user
Implement password-less server side registration creating a key for the user and storing it in the user's computer and saving also the key in a file in the server.
The user can only log in if they have the key file and will be able to register sending a /register command to the server. However we won't have a centralized user structure to handle all the users.
The user only needs to do /login to login because the game will check if:
- the key is available in the .config folder;
- The content of the key or the hash is == to what the server stored for that user