abc865ae53
now i have to decide how closely i am going to follow the TBX implementation...
22273e7824
memory and some equ
929754a211
doing it via pseudo code first...
7fcd7ad94b
cleaning up 2
f86375b227
cleaning up
5def40aa8b
README work 4
1d6ed3b052
README work 3
44837e7f10
README work 2
ba8fa65184
woopsies need to add the screenshot file
27a50a9948
starting to work more on the README
8dd0fb720d
bag entries and exits now preserved upon use
1a8f3a2839
removed debugging symbols from bag exit routine
30910bcc3a
first working debug version
594c09636e
more fixes
e541fcb886
a fix for a faulty exit routine
4f0b8251c3
starting work
7aec816c3d
some touch-ups
cc32e15d43
first attempt at treasure map routine, also added input handlers for these items.
b2b82c7e8a
first attempt at magic wand routine
8712cf6e62
added doors/keys goblins/loot subroutines
9030689841
bag placement and entry should now be working
9347749a3c
working on a bug. need to have an empty spot in which to place a bag.
5d765fd288
adding variable definitions
278037e7e9
bag exit code laid out, first draft.
1749bd9a02
we now have bags with items in them, generated at the start. this removes old code. this would have clobbered the bags with items in them.
6801fd2775
tested this. these lines are too long
f72c4d8919
random item generation added