Back again! My own game I'm working on uses a custom love.run implementation, but since LICK already overrides it and mine takes presedence, LICK's api functions weren't being run to initialize itself and watch for files. So I added foah variables to expose those API functions for users with custom love.run loops. I also updated the documentation with a section explaining how to do that and added an example to the main.lua to show it works properly.
Back again! My own game I'm working on uses a custom `love.run` implementation, but since LICK already overrides it and mine takes presedence, LICK's api functions weren't being run to initialize itself and watch for files. So I added foah variables to expose those API functions for users with custom `love.run` loops. I also updated the documentation with a section explaining how to do that and added an example to the `main.lua` to show it works properly.