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feature/custom-love-run-override #3

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usysrc merged 3 commits from atendev/LICK:feature/loop-override into main 2026年01月25日 17:03:53 +01:00
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Back again! My own game I'm working on uses a custom love.run implementation, but since LICK already overrides it and mine takes presedence, LICK's api functions weren't being run to initialize itself and watch for files. So I added foah variables to expose those API functions for users with custom love.run loops. I also updated the documentation with a section explaining how to do that and added an example to the main.lua to show it works properly.

Back again! My own game I'm working on uses a custom `love.run` implementation, but since LICK already overrides it and mine takes presedence, LICK's api functions weren't being run to initialize itself and watch for files. So I added foah variables to expose those API functions for users with custom `love.run` loops. I also updated the documentation with a section explaining how to do that and added an example to the `main.lua` to show it works properly.
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