I wrote a crop catch up lbm, so crops will grow when the player is away, using 5.7.0 engine features. Let me know if there's something wrong with my code. I don't know much about this mod's code.
Add crop catch up lbm #37
olivia-may/farming:crop-catch-up into master
Farming Redo crops already grow when the player is away, can you explain how this differs from what we already use ?
They do? They didn't in my testing. Could you show me the code that grows the crops when the player is away?
Examine the init.lua file, the farming.plant_growth_timer not only moves onto the next stage but can determine how long the crop has been growing and which stage to set it to.
Note: Seeds need to germinate before they can grow with the player being away.
To Test: Plant a garden full of carrots then move 1000 nodes away and wait a few minetest days before returning to see how much they've grown.
this should be closed?
Pull request closed
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No dependencies set.
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