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Add crop catch up lbm #37

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olivia-may wants to merge 1 commit from olivia-may/farming:crop-catch-up into master
pull from: olivia-may/farming:crop-catch-up
merge into: tenplus1:master
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I wrote a crop catch up lbm, so crops will grow when the player is away, using 5.7.0 engine features. Let me know if there's something wrong with my code. I don't know much about this mod's code.

I wrote a crop catch up lbm, so crops will grow when the player is away, using 5.7.0 engine features. Let me know if there's something wrong with my code. I don't know much about this mod's code.

Farming Redo crops already grow when the player is away, can you explain how this differs from what we already use ?

Farming Redo crops already grow when the player is away, can you explain how this differs from what we already use ?
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They do? They didn't in my testing. Could you show me the code that grows the crops when the player is away?

They do? They didn't in my testing. Could you show me the code that grows the crops when the player is away?

Examine the init.lua file, the farming.plant_growth_timer not only moves onto the next stage but can determine how long the crop has been growing and which stage to set it to.

Note: Seeds need to germinate before they can grow with the player being away.

To Test: Plant a garden full of carrots then move 1000 nodes away and wait a few minetest days before returning to see how much they've grown.

Examine the init.lua file, the farming.plant_growth_timer not only moves onto the next stage but can determine how long the crop has been growing and which stage to set it to. Note: Seeds need to germinate before they can grow with the player being away. To Test: Plant a garden full of carrots then move 1000 nodes away and wait a few minetest days before returning to see how much they've grown.
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this should be closed?

this should be closed?
tenplus1 closed this pull request 2025年12月26日 08:46:11 +01:00

Pull request closed

Please reopen this pull request to perform a merge.
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