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  • Fennel 98.7%
  • Makefile 1.3%
2025年05月18日 20:36:07 -07:00
.gitignore Build notes in the makefile. 2025年05月14日 21:16:17 -07:00
cohong.fnl nicer portal travel animation 2025年05月18日 20:36:07 -07:00
flsproject.fnl init 2025年05月08日 21:32:08 -07:00
Makefile Cohong. 2025年05月15日 21:35:08 -07:00
README.md Endgame screens. 2025年05月18日 14:34:48 -07:00

Cohong: Spring Lisp Jam 2025 entry

Controls:

  • Up: thrust
  • Left/right: turn
  • hold Z: dock
  • A/S: next/prev target
  • A+S: select closest target
  • Down: toggle targeting (ships/worlds)
  • hold X: autopilot

systems

  • name
  • x/y
  • star-type?

worlds

  • name
  • d: orbital distance
  • orbiting (star or other world)
  • inhabited?
  • type (rocky, gas, terrestrial, water, station, etc)

ships

  • name
  • faction (optional)
  • destination

factions

  • qe: empire
  • eic: company

TODO

  • worlds orbit
  • gravity
  • select target/hud
  • zoom
  • other ships
  • docking/landing
  • auto-zoom
  • adjust docking parameters
  • hold Z to dock instead of having docking speed limit?
  • buy/sell
  • portals
  • star map
  • prices that make sense
  • target other ships? (names for ships?)
  • other ships have real trajectories
  • other systems
  • display orbit lines for everything?
  • color code portals by destination flag
  • center origin/destination on portal nav screen
  • zero out inertia when leaving portals/worlds
  • minimum size for worlds when zooming

main remaining gameplay features

  • patrols for contraband

    • fines when getting caught
  • purchase upgrades (cargo, slower scan time, show buy/sell in portal?)

    • cargo limits
    • upgrades actually do stuff
  • flavor

    • world descriptions
    • news system
    • plot events
  • cargo

    • high/low indicator
    • every world that sells a good also buys it
    • almost every good should be able to be sold almost anywhere
  • nice-to-haves:

    • autopilot
    • import warnings on portals
    • bad ending
    • portals you can't enter (make the world seem bigger?) (actually this is probably just confusing as long as we have travelpass)
    • add further indicators to portals that they're... different... particles?

plot progression

  • go around buying and selling
  • find yapian, realize it's way more profitable
  • trade it a bunch
  • [news] EIC declares war on the empire
  • patrols start chasing you for yapian
  • [news] empire fighting the effects of yapian

at this point the player can decide to continue trading yapian, which causes patrols to become much more aggressive; if you continue trading it, you'll end up getting your ass kicked.

  • [news] war is going badly for empire
  • weapons start to become buyable in EIC ports
  • [news] EIC seizes freshharbor

make enough weapons deliveries to Empire ports to trigger winning: roll the credits, maybe a little blurb about the real historical events