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A tiny JavaScript state management class.
  • JavaScript 100%
2024年03月12日 16:55:56 +00:00
test Add final guard test 2024年03月12日 16:52:46 +00:00
.gitignore Initial add 2021年06月13日 18:53:55 +01:00
CHANGELOG.md Store current state internally as string; improve type information 2024年03月12日 16:27:58 +00:00
index.d.ts Add TypeScript type definitions 2024年03月11日 17:59:10 +00:00
LICENSE Update license to AGPL version 3.0 2023年04月06日 11:42:53 +01:00
package-lock.json Update package-lock file 2023年04月06日 11:44:23 +01:00
package.json Store current state internally as string; improve type information 2024年03月12日 16:27:58 +00:00
README.md Update lines of code 2024年03月12日 16:55:56 +00:00
State.js Remove no longer relevant state context function binding 2024年03月12日 16:55:08 +00:00

@small-tech/state

A tiny (69 lines of code1) JavaScript state management class.

1 sans comments and empty lines

Install

npm i @small-tech/state

Usage

Basic usage

// @ts-check
import State from '@small-tech/state'
const state = new State({
 UNKNOWN: {},
 OK: {},
 NOT_OK: {}
})

The first state is set as the default state.

State subclasses

It’s recommended that you use the State class by subclassing it.

This will enable you to:

  • Get language intelligence for your states.

  • Let you store cross-state context by adding custom properties to your subclass.

  • Add behaviour to states (e.g., to render an HTML component based on the current state).

  • Persist your custom state instances to JavaScript Database (JSDB) (e.g., for use in Kitten apps).

e.g.,

// @ts-check
class StatusState extends State {
 constructor(name) {
 super()
 this.states = {
 UNKNOWN: { text: 'Unknown' },
 OK: { text: 'OK' },
 NOT_OK: { text: 'Not OK' }
 })
 this.state = this.states.UNKNOWN
 this.name = name
 }
 render () {
 const html = String.raw
 return html`<div>${this.name} Status: ${this.state.text)}</div>`
 }
}
const status = new StatusState('Sync')
status.set(status.states.OK)
console.log(status.render())

Would output:

<div>Sync Status: OK</div>

💡 Note that we are not passing the states as an argument to super() but instead setting this.states = { ... } separately on the next line. And, even though the setter for states sets the first key as the default, we are still manually setting this.state also. This is to ensure you will get language intelligence/auto-completion for your states and for the current state in your editor if it uses the TypeScript language server.

Check state

state.is(state.states.UNKNOWN) // true

Change state (without updating the context)

state.set(state.states.OK)
state.is(state.states.OK) // true

Get the current state

state.state // {}
state.state === state.states.OK // true
state.is(state.states.OK) // (same as above)

Change state (and update the context)

state.set(state.states.NOT_OK, { error: 'This is just not ok.' })
state.states.NOT_OK.error // 'This is just not ok.'
state.state.error // (same as above)

Guards

The states object you get back from myStateInstance.states is actually a proxy that guards you against making the following mistakes (by throwing an error):

  • Attempt to access a non-existent state (throws TypeError).
  • Attempt to directly create a state or directly set the context of a state after initialisation (throws Error). Use the set() method, instead, for both these actions.

Similarly, trying to set the states object once it has already been set will throw an error.

Real-world use

See Domain.

Tests

npm run test

Coverage

npm run coverage

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© 2021-present Aral Balkan, Small Technology Foundation.

License

AGPL Version 3.0