- GDScript 96.2%
- Python 3.4%
- Makefile 0.4%
|
Séverin Lemaignan
a38c5d77e2
Animate clouds based on wind direction and strength
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| assets | Add grave crosses, drowning animation, and weapon crate ammo | |
| scenes | Tweak sheep scene: adjust arrow and label sizing | |
| scripts | Animate clouds based on wind direction and strength | |
| shaders | Add Godot import metadata and UID files | |
| tools | Add per-team weapon indicators and rebalance weapons | |
| .gitignore | ||
| CLAUDE.md | added a CLAUDE.md | |
| Makefile | Add per-team weapon indicators and rebalance weapons | |
| project.godot | ||
| README.md | add asset templates | |
Sheeps
This game, inspired by the classic 'Worms' game, is about getting rid of the opposite herds of sheep in a fun and explosive way.
It is a side view game, with up to 5 players, each playing a team of 4 sheep (each team with their own color).
Contrary to the original Worms game, all the players play simultaneously, controlling one after the other their four team members.
Each sheep can move (including jump), then shoot with the weapon or their choice (in this first version, 5 weapons are available, including the classic bazooka).
The terrain (a procedurally generated 'meadow' with trees, fences, stumps, bushes, etc) get destroyed little by little, due to the various explosions. When a sheep falls through the bottom of the screen, it dies.
Sometimes, crate with bonuses fall from the sky.
The game is designed to be colorful, fast-paced, with engaging sound effects and background music.
It can be played with bluetooth controllers like the Nintendo switch joycons.