Converts map files from Reflex Arena (v8) to Radiant (Quake)
https://scuti.neocities.org/pages/reflex2q3-retrospect
- C++ 98.8%
- CMake 1.2%
reflex2q3
Converts Reflex maps to .map for Quake engine level editors (Radiant).
Build Requirements
- cmake
- Eigen 3, C++ linear algebra library
Building:
git submodule update --init --recursive
mkdir build
cd build
cmake ..
make
Convert map geometry:
./reflex2q3 -i input.map -o output.map
Convert map geometry and entities:
./reflex2q3 -i input.map -o output.map -e ../entity-file.rem
We provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other Quake Engine games, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.
List all command line arguments:
./reflex2q3 -h
Compiler(s) Tested
- gcc version 14.2.0 (Alpine 14.2.0) (musl)
- gcc (GCC) 11.3.0 (Windows)
- gcc (Debian 10.2.1-6) 10.2.1 20210110
Tested With
- netradiant-1.5.0-20120301
Forked from chronokun's ReflexToQ3