- feed validates
- feed URL hasn't changed—no need for a 301
- RSS2
guid=== Atomid, so it shouldn't mark everything as read - bonus: now with actual note contents
- bonus 2: feed contains the last 30 posts to keep the file small
Before: RSS2 (via jpmonette/feed):
<item>
<title>The First Slam Dunk by Takehiko Inoue</title>
<link>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</link>
<guid>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</guid>
<pubDate>2024年5月29日 00:00:00 GMT</pubDate>
<content:encoded>
<a href="https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/">The First Slam Dunk by Takehiko Inoue</a>
</content:encoded>
<author>robin@metral.ch (Robin Métral)</author>
</item>
After: Atom (via homemade mustache template):
<entry>
<title>The First Slam Dunk by Takehiko Inoue</title>
<link href="https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/"/>
<id>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</id>
<published>2024年05月29日T00:00:00.000Z</published>
<updated>2024年05月29日T00:00:00.000Z</updated>
<content type="html" xml:base="https://robinmetral.com" xml:lang="en">
<p>2022 anime film by Japanese mangaka-turned-director Takehiko Inoue, based on his 1990s basketball manga <a href="https://en.wikipedia.org/wiki/Slam_Dunk_(manga)">Slam Dunk</a>.</p> <p>We don't usually watch animes — this had been on our to-watch list mostly because it came <a href="https://www.indiewire.com/criticism/movies/the-first-slam-dunk-movie-review-1234889359/">highly recommended by David Ehrlich</a>.</p> <p>It was good! I liked the film's structure: one long basketball game with flashbacks into each player's backstory. The stories themselves didn't really pull me in, though: I found them pretty cliché/shallow, a bit too high-schoolish for my taste, with every character being a tortured teenager. And somewhat hard to follow sometimes.</p> <p>The animation was — unsurprisingly — what stood out to me. Ehrlich says it best:</p> <blockquote> <p>Inoue exploits the medium’s temporal elasticity to create a level of character detail that would seem impossible to sustain with live-action.</p> </blockquote> <p>Wish I had such good words.</p> <p>6/10</p>
</content>
</entry>
- [x] feed validates
- [x] feed URL hasn't changed—no need for a 301
- [x] RSS2 `guid` === Atom `id`, so it shouldn't mark everything as read
- [x] bonus: now with actual note contents
- [x] bonus 2: feed contains the last 30 posts to keep the file small
---
Before: RSS2 (via jpmonette/feed):
```xml
<item>
<title>The First Slam Dunk by Takehiko Inoue</title>
<link>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</link>
<guid>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</guid>
<pubDate>2024年5月29日 00:00:00 GMT</pubDate>
<content:encoded>
<a href="https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/">The First Slam Dunk by Takehiko Inoue</a>
</content:encoded>
<author>robin@metral.ch (Robin Métral)</author>
</item>
```
After: Atom (via homemade mustache template):
```xml
<entry>
<title>The First Slam Dunk by Takehiko Inoue</title>
<link href="https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/"/>
<id>
https://robinmetral.com/notes/the-first-slam-dunk-by-takehiko-inoue/
</id>
<published>2024年05月29日T00:00:00.000Z</published>
<updated>2024年05月29日T00:00:00.000Z</updated>
<content type="html" xml:base="https://robinmetral.com" xml:lang="en">
<p>2022 anime film by Japanese mangaka-turned-director Takehiko Inoue, based on his 1990s basketball manga <a href="https://en.wikipedia.org/wiki/Slam_Dunk_(manga)">Slam Dunk</a>.</p> <p>We don't usually watch animes — this had been on our to-watch list mostly because it came <a href="https://www.indiewire.com/criticism/movies/the-first-slam-dunk-movie-review-1234889359/">highly recommended by David Ehrlich</a>.</p> <p>It was good! I liked the film's structure: one long basketball game with flashbacks into each player's backstory. The stories themselves didn't really pull me in, though: I found them pretty cliché/shallow, a bit too high-schoolish for my taste, with every character being a tortured teenager. And somewhat hard to follow sometimes.</p> <p>The animation was — unsurprisingly — what stood out to me. Ehrlich says it best:</p> <blockquote> <p>Inoue exploits the medium’s temporal elasticity to create a level of character detail that would seem impossible to sustain with live-action.</p> </blockquote> <p>Wish I had such good words.</p> <p>6/10</p>
</content>
</entry>
```