forked from gwg/vec
↗️ Vectors for Gleam
- Gleam 100%
| src/vec |
refactor: Refactor functions to use map3.
|
|
| test | feat: Resovled #3 . | |
| .gitignore | feat: Init. | |
| gleam.toml |
refactor: Refactor functions to use map3.
|
|
| manifest.toml |
refactor: Refactor functions to use map3.
|
|
| README.md | docs: Added Kaplay to README.md | |
vec
This is a vectors library for the Gleam programming language.
Features
- Supports 2D/3D/4D vectors.
- Have StdLib's quality, from design and naming convention to documentation and tests.
- Functionality comparable to the things that you can do with vectors in Godot, Kaplay, Phaser and Bevy.
- All vector types are generic:
- Gives users the freedom to have any kind of vector (integer vector, float vector, rational vector, ...).
- And it's more convenient to handle (e.g: function-mapping).
Installation
gleam add vec
importvec/vec3.{Vec3}importvec/vec3ipubfnmain(){Vec3(12,-34,420)|>vec3i.add(Vec3(21,45,-20))|>echo// -> Vec3(33, 11, 400)
|>vec3i.scale(2)|>echo// -> Vec3(66, 22, 800)
}Further documentation can be found at https://hexdocs.pm/vec.
Credits
Special thanks to: