1
0
Fork
You've already forked jdMinecraftLauncher
0
Unofficial classic styled Minecraft Launcher
  • Python 95.1%
  • NSIS 3.1%
  • HTML 1.5%
  • CSS 0.3%
Find a file
2025年10月06日 19:56:34 +02:00
.github/workflows Prepare new Release 2023年06月09日 22:02:27 +02:00
.woodpecker Fix lint 2025年09月15日 15:35:33 +02:00
deploy Update translations 2025年10月06日 19:56:34 +02:00
jdMinecraftLauncher Update translations 2025年10月06日 19:56:34 +02:00
Screenshots Update Screenshots 2025年01月27日 19:54:35 +01:00
tools Use qmake to find lrelease 2025年08月08日 16:48:13 +02:00
.editorconfig Add .editorconfig and .gitattributes 2024年01月05日 17:17:11 +01:00
.flake8 Fix lint errors 2025年01月27日 18:51:02 +01:00
.gitattributes Add .editorconfig and .gitattributes 2024年01月05日 17:17:11 +01:00
.gitignore Move ProfileWindow to UI file 2024年02月09日 15:44:52 +01:00
BuildBackend.py Use qmake to find lrelease 2025年08月08日 16:48:13 +02:00
install-unix-datafiles.py Write translation status to AppStream 2024年09月03日 18:43:21 +02:00
jdMinecraftLauncher.py Introduce flake8 2024年09月02日 19:13:10 +02:00
LICENSE Update Year in Copyright 2025年01月27日 18:45:35 +01:00
MANIFEST.in Fix packaging error 2025年02月01日 19:09:28 +01:00
pyproject.toml Some rewrites 2025年09月12日 16:54:51 +02:00
README.md Add Modrinth modpack installation to the feature list 2025年10月06日 17:31:04 +02:00
requirements.txt Allow rendering RSS Feed in News Tab 2024年09月02日 18:21:03 +02:00

Flathub Flathub PyPI - License PyPI - Python Version

jdMinecraftLauncher

Unofficial classic styled Minecraft Launcher

jdMinecraftLauncher

jdMinecraftLauncher is a Minecraft launcher which Look and Feel is close to the the good old official Launcher

Features:

  • All Minecraft versions are supported
  • Offline mode is available after your first login
  • One click install of Forge and Fabric
  • FeralInteractive GameMode is supported
  • Create Shortcuts in the Menu and on the Desktop to directly launch Minecraft
  • For Developers commandline arguments and a D-Bus Interface are provided
  • Profiles can be imported from the vanilla launcher
  • Modrinth modpacks (.mrpack) can be installed directly through the Launcher

You need a Microsoft Account which owns Minecraft to use this Launcher

This Launcher is completly fanmade and not supported by Mojang/Microsoft

Install

Flatpak

You can get jdMinecraftLauncher from Flathub

AUR

Arch Users can get jdMinecraftLauncher from the AUR

Sourceforge

You can get Windows and AppImage Builds from Sourceforge

pip

You can install jdMinecraftLauncher from PyPI using pip:

pip install jdMinecraftLauncher

Using this Method, it will not include a Desktop Entry or any other Data file, so you need to run jdMinecraftLauncher from the Command Line. Use this only, when nothing else works.

From source

This is only for experienced Users and someone, who wants to package jdMinecraftLauncher for a Distro. jdMinecraftLauncher should be installed as a Python package. You can use pip or any other tool that can handle Python packages. You need to have lrelease installed to build the Package. After that, you should run install-unix-datafiles.py which wil install things like the Desktop Entry or the Icon in the correct place. It defaults to /usr, but you can change it with the --prefix argument. It also applies the translation to this files. You need gettext installed to run install-unix-datafiles.py.

Here's a example of installing jdMinecraftLauncher into /usr/local:

sudo pip install --prefix /usr/local .
sudo ./install-unix-datafiles.py --prefix /usr/local

Translate

You can help translating jdMinecraftLauncher on Codeberg Translate

Translation status

Develop

jdMinecraftLauncher is written in Python and uses PyQt6 as GUI toolkit. You should have some experience in both. You can run jdMinecraftLauncher.pyto start jdMinecraftLauncher from source and test your local changes. It ships with a few scripts in the tools directory that you need to develop.

CompileUI.py

This is the most important script. It will take all .ui files in jdMinecraftLauncher/ui and compiles it to a Python class and stores it in jdMinecraftLauncher/ui_compiled. Without running this script first, you can't start jdMinecraftLauncher. You need to rerun it every time you changed or added a .ui file.

BuildTranslations.py

This script takes all .ts files and compiles it to .qm files. The .ts files are containing the translation source and are being used during the translation process. The .qm contains the compiled translation and are being used by the Program. You need to compile a .ts file to a .qm file to see the translations in the Program.

UpdateTranslations.py

This regenerates the .ts files. You need to run it, when you changed something in the source code. The .ts files are contains the line in the source, where the string to translate appears, so make sure you run it even when you don't changed a translatable string, so the location is correct.

UpdateUnixDataTranslations.py

This regenerates the translation files in deploy/translations. these files contains the translations for the Desktop Entry and the AppStream File. It uses gettext, as it is hard to translate this using Qt. These files just exists to integrate the translation with Weblate, because Weblate can't translate the Desktop Entry and the AppStream file. Make sure you run this when you edited one of these files. You need to have gettext installed to use it.