- Checked on Factorio 2.0 & Space Age
- Construction, deconstruction, repair, restoration, upgrade work as expected
- Quality handling works as expected - entity constructed/restored correctly, upgrade works for type, quality and both changed
Update to Factorio 2.0 #16
update-2.0 into trunk
The only shortcoming I found out and which seems to be caused by engine is that when ghost and normal entity overlap, ghost is preferred as selected entity under cursor. As a result, auto-construct cannot do its job since you cannot place ghost first and only then remove existing entity, obviously. The same issues goes with normal manual (de)construction. It may actually be nice to either add toggle to change priorities or allow picking all entities under cursor.
Oh sorry, I missed the PR. I updated it myself and pushed v1.3.0.
Thanks!
When porting, I discovered that tile ghosts are ignored. Probably because only entity-ghost's are processed. Didn't have time to investigate and fix.
Pull request closed
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