1
0
Fork
You've already forked Krastorio2
0
forked from raiguard/Krastorio2
An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity.
  • Lua 100%
2026年06月28日 21:22:49 -06:00
.forgejo/issue_template Add triage label to new bug reports 2026年01月25日 00:04:27 -07:00
images Remove .github 2022年06月05日 21:46:17 -06:00
locale Prepare to release version 2.1.2 2026年06月28日 21:22:43 -06:00
migrations Fix steel pipes being transmuted when updating K2SO 2026年06月25日 13:13:47 -06:00
prototypes Fix steel pump being unable to connect to fluid wagons 2026年06月28日 21:19:32 -06:00
scripts Fix crashes related to minable/active entity flag changes 2026年06月25日 15:18:47 -06:00
tests Fix package contents 2025年04月29日 19:01:29 -06:00
.editorconfig Run stylua on all files 2024年08月16日 14:22:29 -06:00
.emmyrc.json Add emmylua_ls configuration 2026年06月08日 13:41:04 -06:00
.git-blame-ignore-revs Update .git-blame-ignore-revs 2025年08月13日 01:24:14 -06:00
.gitignore Disable debug logging in public builds 2025年12月02日 19:03:55 -07:00
.kakrc Add hook to spellcheck locale and changelog 2022年01月21日 21:42:36 -07:00
.mailmap Add mailmap 2022年06月04日 23:49:30 -06:00
changelog.txt Move to version 2.1.3 2026年06月28日 21:22:49 -06:00
control.lua Add rudimentary Space Age compatibility ( #708 ) 2026年03月03日 23:26:45 +01:00
crowdin.yml Fix crowdin config file 2023年04月06日 12:07:29 -06:00
data-final-fixes.lua Fix crashes with space age 2026年06月25日 15:30:56 -06:00
data-updates.lua Fix crashes with space age 2026年06月25日 15:30:56 -06:00
data-util.lua Remove unused result_inventory_size from converted furnaces 2026年03月03日 15:10:02 -07:00
data.lua Fix crashes with space age 2026年06月25日 15:30:56 -06:00
info.json Move to version 2.1.3 2026年06月28日 21:22:49 -06:00
LICENSE Use verbatim license file, as the license requires 2021年10月07日 18:29:35 -06:00
README.md Fix K2SO link 2026年03月03日 15:34:13 -07:00
settings.lua Disable placeholder menu sim and use K2 wallpaper 2025年04月21日 12:49:19 -06:00
thumbnail.png Fixes + thumbnail + ru locale 2020年03月13日 17:10:18 +03:00
TODO.md Fix early technology progression 2025年01月11日 15:59:42 -07:00
types.lua Implement resource restrictions system ( #683 ) 2025年10月31日 21:07:32 +01:00

shield shield shield

Krastorio 2

Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.

Installation

Download and install from the official Factorio mod portal.

Features

  • All new high resolution animated sprites
  • More than 300 new and unique icons (not re-skinned variations of the same icon)
  • Over 40 new buildings
  • Over 100 new technologies
  • New weapons
  • New resources
  • A full combat overhaul
  • More granular fuel trade-offs
  • Radioactivity
  • New tiles
  • Localisation in over a dozen languages

... And much more!

New resources

Three new resources have been added to the game:

  • Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
  • Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
  • Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).

Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.

Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.

Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.

Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.

Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.

... And more!

Your path may lead you to discoveries that, perhaps, should remain science fiction.

Compatibility

The following mods are recommended by the Krastorio team to improve your experience:

Factorio: Space Age

Krastorio 2 has basic compatibility with the Quality mod. Things should work fine, but it may be unbalanced. Play at your own risk!

Krastorio 2 does not properly support the Space Age mod. The game will load, but progression will be broken. Please install an add-on such as Krastorio 2 Spaced Out to play Krastorio 2 with Space Age.

Overhaul mods

Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.

Other mods

Krastorio 2 has special integrations with the following mods:

AAI Programmable Vehicles Aircraft Deadlock's Stacking Beltboxes & Compact Loaders Dectorio Early 3x3 Electric Furnaces Squeak Through 2 Steampunk Lamp

Credits

Active dev team

  • raiguard: Programmer & general maintainer

Former dev team

  • Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts

  • Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.

Special thanks

  • BiusArt

    • For giving us permission to use their graphics for the mod's second tier lab
  • Bilka and Gangsir

    • For the achievement background gear art
    • With explicit consent of external use
    • Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
  • Nyoko

  • GeneralEcchi

    • For providing the fancy fluid icons
    • For help in the generation of light sprites
    • For rendering almost all of the light icons
  • Snouz

    • For updating all K2 assets with improved lighting and clarity.
  • Wube

    • Some icons and sprites are imported from the previous version of Factorio.

Sounds were produced in-house or downloaded from free internet sources.